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This Remnant 2 Build Guide - Sparkfire Saboteur uses insane…

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The post Remnant 2 Build Guide – Sparkfire Saboteur appeared first on Fextralife.

The Sparkfire Shotgun is one of the best items that the Remnant 2 Awakened King DLC brought to the table. It caught my interest and fell in love with it the moment I got my hands on it so I decided to make a Remnant 2 Build around this weapon.

The Sparkfire Saboteur can blast through its targets with its insane raw damage per second, and effortlessly inflicts multiple stacks of Negative Status Effects that deal significant amounts of damage over time.

Remnant 2 Build Guide – Sparkfire Saboteur

As mentioned previously, the pillar of this Remnant 2 Build is the Sparkfire Shotgun. A special long gun that fires incendiary shells as normal bullets. With the right gear and Archetype combinations, this build can burst down targets in seconds and can easily inflict stacks of Elemental and Negative Status Effects on its enemies. Not only will your targets will suffer a lot of raw damage during this build’s burst phase, but you will also have boosted and continuous damage dealt over time during this build’s cooldown phase. 

Note that all of the item locations used in this build can be found in our official Remnant 2 Wiki.

Remnant 2 The Sparkfire Saboteur Build – Archetypes

The Ritualist Archetype

Starting with the Sparkfire Saboteur Archetypes, the Prime Archetype for this build is the Ritualist. This Remnant 2 Build is going to play with a lot of Negative Status Effects so we need every helpful perk the Ritualist provides. Its Prime Perk Vile makes targets receive 15% more negative Status Effects Damage. 

For the skill, we are going to use the Miasma Skill to jump-start this build’s rotation by applying Bleeding, Burning, Overloaded, and Corroded to nearby targets.

Each of these status effects mentioned deals damage over time to targets and bolsters our overall DPS. Each of the status effects mentioned can be inflicted or refreshed instantly so the Ritualist’s Damage Perk will do wonders. 

The Damage Perk, Wrath, enhances this build’s damage output by adding 18% Critical Chance and making enemies suffer 20% more damage when affected by Negative Status effects. 

The Challenger Archetype

For the second Archetype, we will be using the Challenger for this build. Choosing this Archetype improves the overall prowess of the Sparkfire Shotgun by utilizing its Rampage Skill. This skill provides an additional bonus of 15% Fire Rate, 25% Reload Speed, and 15% Movement Speed.

Additionally, killing and dealing significant damage to targets allows this Remnant 2 Build to accumulate Rage Stacks which increases Range Damage per stack by 2.5%. Ultimately, 10 Rage Stacks will let the user undergo the Berserk state which doubles Rampage effects for 15 seconds. 

With this build, fulfilling the Berserk requirements is super easy to do, thanks to its augmented Negative Status Effect Damage and high raw damage output. 

On top of that, the Challenger’s Damage Perk adds a 35% increase to All Damage and a 10% Critical Chance, when facing enemies within a 10-meter range. Since we will be using the Sparkfire Shotgun, retaining this Damage Perk’s condition is not difficult.

Remnant 2 The Sparkfire Saboteur Build – Weapons

Long Gun – Sparkfire Shotgun

As mentioned previously, we are going to focus on the raw firepower of the Sparkfire Shotgun. We already discussed how good this Long Gun can be so let’s talk a bit out Mods.

Remnant 2 - Sparkfire Shotgun
Sparkfire Shotgun

Mod – Corrosive Rounds

We are going to make this gun inflict multiple Status Effects so I decided to use Corrosive Rounds for its Mod. Not only does this Mod increase Ranged Critical Hit Chance by 15%, but it imbues your ammunition with Toxic and inflicts the Corroded Status to targets.

Mutator – Twisting Wounds

For the Sparkfire Shotgun’s Mutator, I decided to use the Twisting Wounds Mutator. This will allow us to inflict Bleed Status and provides an additional 20% Ranged Damage.

Remnant 2 - Twisting Wounds
Twisting Wounds

The Handgun – MP60-R

Now for the Handgun. We will be using the MP60-R equipped with the Overflow Mod. This Mod imbues ammunitions with Shock and inflicts the Overloaded Status Effect. Additionally, it provides a 15% increase in Fire Rate and Reload Speed.

Since we will be utilizing Elemental Damage and Status Effects, I prefer using the Maelstrom Mutator. This Mutator increases the Overflow Mod’s damage and provides 20% Mod Power Generation. 

With this setup, you can blast through enemies with high damage per second while dealing Corroded, Bleed, Overloaded, and Burn Status Effects that can go up to 2 stacks, thanks to the Miasma Skill.

Remnant 2 - MP60-R
MP60-R

Melee Weapon – World’s Edge

We are not going to use any melee weapons for this Remnant 2 Build so feel free to use any melee weapon that you prefer. I am using the World’s Edge equipped with Tainted Blade Mutator but it is more for aesthetics purposes only.

Remnant 2 - World's Edge
World’s Edge

Remnant 2 The Sparkfire Saboteur Build Trinkets

Now that the weapons are out of the way, let’s discuss The Sparkfire Saboteur’s Trinkets. Feel free to be creative on this and I will provide alternatives later on.

Amulet – Abrasive Whetstone

For the Amulet, I like using the Abrasive Whetstone which increases Crit Chance by 15% and Crit Damage by 30% when attacking a Bleeding enemy. This condition can easily be fulfilled by taking advantage of the Twisting Wounds Mutator slotted on the Sparkfire Shotgun.

Remnant 2 - Abrasive Whetstone
Abrasive Whetstone

Ring – Zania’a Malice

For Rings, first up is Zania’s Malice. This Ring increases Weakspot Damage by 10% when you hit an enemy’s Weakspot. This ring’s effect stacks up to 3x, giving you a total of 30% additional Weakspot Damage at max stacks.

Remnant 2 - Zania'a Malice
Zania’a Malice

Ring – Probability Cord

The second ring that I am using is the Probability Cord which Increases Crit Damage by 30%. The Abrasive Whetstone and this Ring provide a total of 60% Crit Damage bonus alone and that’s a huge bonus especially when using the Sparkfire Shotgun.

Remnant 2 - Probability Cord
Probability Cord

Ring – Singed Ring

The third ring on the list is a Singed Ring, which increases all damage dealt to Burning enemies by 10%. The additional 10% will always be in effect thanks to the Sparkfire Shotgun incendiary shells.

Remnant 2 - Singed Ring
Singed Ring

Ring – Shadow of Misery

The fourth ring that I am using is the Shadow Misery Ring. This Ring increases Status Effect Damage by 15%. Dealing 2 stacks of Multiple Negative Status effects on a target is no joke and this Ring makes these Status Effects even more potent.

Remnant 2 - Shadow of Misery
Shadow of Misery

Remnant 2 The Sparkfire Saboteur Armor Set

When it comes to the Sparkfire Saboteur’s Armor Set, you can freely use any set you prefer. You will be dodging a lot with this Remnant 2 Build so I suggest sticking with light to medium armor sets. 

Remnant 2 The Sparkfire Saboteur Relics and Traits

For this specific setup, you are free to use any Relic that you prefer. I am using the Tranquil Heart to take advantage of its passive 2 Health Regeneration per second. Just in case I receive damage, my character can heal the damage with the help of Traits, which we will discuss later on.

Moving on to the Relic Fragments, I highly suggest using DPS Fragments which increases Ranged Crit Chance, Ranged Crit Damage, and additional Weakspot Damage to make the Sparkfire Shotgun even stronger.

On the other hand, if you want better weapon handling, I suggest using a Recoil Fragment instead of the additional Weakspot Damage.

Traits

Now that we have covered this Remnant 2 Build’s equipment, it is time for the suggested Traits. Choosing the Ritualist Archetype will grant the build a free level 10 Affliction which increases Status Effects Duration by 100%.

While the free level 10 Strong Back from the Challenger Archetype is more of a bonus. Depending on what you are wearing, this trait reduces the Dodge Weight Threshold by 15. For instance, wearing a full Zealot Set will grant this build Fast Dodge rolls so it is nice to have.

Remnant 2 - Strong Back
Strong Back

I prefer casting Miasma and Mods quicker in combat so I suggest upgrading Flash Caster to level 10 which increases Mod and Casting Speed by 50%. A level 10 Regrowth Trait is suggested for more health regeneration and this Trait works well with Tranquil Heart’s passive effect.

The next Trait on the list is a level 9 Swiftness Trait for an additional 12% Movement Speed. Useful for general exploration or in combat. I also upgraded Vigor Trait to level 10 which adds more survivability to the build. 

We are relying on Mods to inflict extra Negative Status Effects so I decided to upgrade the Spirit Trait to level 10 and increase my Mod Power Generation by 20%. Following up with a level 10 Expertise to reduce this build’s Skill Cooldown by 20%.

The next Trait on the list is a level 10 Fitness Trait which increases evade distance by 30%. We will be dodging a lot in this Remnant 2 Build, and I find the additional evade distance useful since it allows me to have better positioning in combat.

Remnant 2 - Fitness Trait
Fitness Trait

For the next trait, I suggest picking up a level 10 Footwork Trait which increases movement speed while aiming by 50%. We will be using the Sparkfire Shotgun a lot and this Trait will help you position better as well while dealing damage. 

The last trait on the list is a level 10 Handling Trait to use The Sparkfire Shotgun with ease, especially when dealing with its recoil.

That is already 85 points in total and if you want to focus more on survivability, I suggest playing with a level 10 Untouchable Trait to get an additional 30% Invulnerability Window instead of the Handling Trait. 

Remnant 2 - Handling Trait
Handling Trait

Concoction

Now for the Concoction, I am running this build with the Xenoplasm to take advantage of its additional 10% Skill Cooldown Reduction.

Remnant 2 - Xenoplasm
Xenoplasm

Final Tips

A couple of useful suggestions before we wrap this Remnant 2 Build Guide. For rotation, I usually cast Miasma and Rampage first. Then activate the Overflow Mod to inflict Overloaded to my targets. Then I quickly switch to my Sparkfire Shotgun to cast the Corrosive Rounds Mod and deal damage. 

By following this rotation, targets will suffer 2 stacks of multiple Negative Status Effects which inflict a great amount of damage over time and also help you accumulate Rage easily and undergo Berserk to deal even more damage.

If you want to focus on Status Effect Damage, I suggest replacing the Abrasive Whetstone with Sinister Totem. At max stacks, this amulet can give you 50% additional Status Effect Damage. Replace Shadow Misery with a Band of the Fanatic Ring which increases Status Effect Damage by 25% but reduces Status Effect Duration by 65%. 

Remnant 2 - Band of the Fanatic Ring
Band of the Fanatic Ring

In this setup, the Sparkfire Shotgun will hit lower numbers and your Status Effect duration will be shorter but it deals stronger damage over time. 

On the other hand, if you want to prioritize the Sparkfire Shotgun’s damage, I suggest swapping Twisting Wounds with a Momentum Mutator1. This way your Critical Chance and Critical Damage will be higher, leading to more damage. Slot the Twisting Wounds Mutator to your MP60-R instead of the Maelstrom Mutator and you can still inflict Bleed when using it.


If you’re looking for info on weaponsarmorbuildslocations and more head to our Remnant 2 wiki for all the latest.

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BEST New Items In Remnant 2: The Awakened King https://fextralife.com/best-new-items-in-remnant-2-the-awakened-king/ https://fextralife.com/best-new-items-in-remnant-2-the-awakened-king/#respond Sat, 18 Nov 2023 15:13:48 +0000 https://fextralife.com/?p=265820 The post BEST New Items In Remnant 2: The Awakened King appeared first on Fextralife.

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The Awakened King DLC for Remnant 2 has added a lot of unique and exciting items for players to hunt and play with, and most of these items can drastically influence a wide variety of Builds. So, I decided to make a list showcasing my top 10 recommended DLC items that I think are worth getting your hands on, no matter what your playstyle is.

BEST New Items In Remnant 2: The Awakened King

Obviously, not all items made the cut, but there were a couple that were just on the fringe so I decided to add them as honorable mentions. So let’s get them out of the way before we jump into the best of the best.

Honorable Mentions

Burden of the Departed

First is the Burden of the Departed Ring. This Ring Reduces Total Relic Charges by 33% but increases all damage dealt by 10%. The 10% damage it provides is indeed a nice bonus, however, this Ring will often only be used by Veteran players.

Relic Charges are limited in the early stages of the game, and beginners will surely need all the charges that they can get. Particularly when adjusting to the game’s mechanics so reducing charges might not be a good idea if you’re still learning to play the game, which is why it’s not on the actual list itself.

Dried Clay Ring

The next honorable mention is the Dried Clay Ring. What it does is, it provides 1 permanent stack of Bulwark and grants an additional All Damage bonus depending on how many stacks of Bulwark you have. This is a nice bonus since you are kind of sacrificing DPS when building a tank.

This ring fills that gap a little bit, ensuring you will have at least some added damage bonus even if you prioritized survivability. The Dried Clay Ring can really work well with other Damage Reduction Rings currently, so use it to your advantage.

Top 10: Creeping Mist

Coming in at number 10 on the list is the Creeping Mist Mod. In terms of Mods, I usually go for the ones that I can easily access and use simultaneously with other Mods, and this is one of them. What it does is, it shoots a canister that explodes and releases a deadly mist that covers a decent range. 

Enemies caught in it will receive 25% additional Status Effect Damage and can be critically hit more easily. It is super easy to apply negative status effects in Remnant 2, with so many items and weapons possessing them, so a lot of people will find this Mod useful, especially when creating Builds that focus on inflicting negative status effects.

Top 9: Gift Of Melancholy Amulet

At 9 on the list is the Gift Of Melancholy Amulet. This amulet increases All Damage dealt by 25% when Stamina is at 100% for 7s. What I usually do is pair it with a Bisected Ring which negates Stamina usage, so basically I have that 25% Damage Boost up all the time.

I find this ring really useful when I am running Archetypes that rely on Summons since that 25% damage bonus is applied across the board, making them even more effective.

Top 8: Whispering Marble Amulet

Coming in at number 8 is the Whispering Marble Amulet. This Amulet grants 3 stacks of Bulwark by just wearing it and increases All Damage by 3% per stack of Bulwark. I find this a really good Amulet when stacking up Damage Reduction.

It can work well with rings such as the Dried Clay Ring, as I just mentioned. Not only will you have that added Bulwark Stack, but you will also have an additional damage bonus on both the ring and Amulet. Or perhaps another good combination is with a Soul Guard Ring that can provide you additional stacks of Bulwark for each active Summon you will deploy.

Top 7: Burden Of The Sciolist Ring

Moving on to number 7, which is the Burden of the Sciolist Ring. This increases Mod and Skill Damage by 15% but reduces Ammo Reserves by 25%, which can easily be disregarded by using Ammo Boxes.

Not only will Mod-focused Remnant 2 Builds find this Ring really strong, but the Skill Damage bonus is a great addition overall. Skill Damage bonuses apply to Archetype Summons as well so this Ring will give you much flexibility.

Top 6: Tainted Blade Mutator

A Mutator secured the 6th spot on this list which is the Tainted Blade Mutator. A huge chunk of this DLC is all about Negative Status Effects anyway so I find this Mutator really strong when using the Krell Axe

Thanks to this Mutator, you can effortlessly apply Corroded and Overloaded Negative Status Effects on your targets. If you want to inflict multiple status effects, having these pairings will provide you with a good start.

Top 5: Index Of The Scribe Amulet

Coming in at number five is the Index of the Scribe Amulet. This Amulet grants the wearer a flat 35% Mod and Skill Weakspot Damage Bonus. 35% Weakspot Damage Bonus is no joke, especially when playing with specific Mods that can target an enemy weak spot, so this can find a home in many Remnant 2 Builds.

Pair this Amulet with other rings that increase your Mod Damage further and you will be seeing huge numbers in terms of DPS. The additional Skill Weakspot Damage is a nice bonus as well especially when deploying Archetype Summons. However, it could be a hit-or-miss thing since there are a lot of cases where Summons can’t hit enemy weak spots.

Top 4: Monarch

The next item on the list is the Long Gun Monarch. Monarch is a unique, and extremely fun, weapon to use as it shoots homing projectiles at targets when you activate its Harpoon Mod. One of its unique features is the Influence gauge. When it fills, this weapon automatically reloads and creates a shockwave. The wielder becomes enraged, gaining 20% Increased Damage and Infinite Reserves that last for 20 seconds.

These projectiles can even penetrate targets so you will have some crowd control capabilities there. It is not game-breaking or broken in any sense, but it does provides a refreshing experience every time I play with it, so consider checking it out if you have not already.

Top 3: Birthright Of The Lost Amulet

Coming in at number 3 is the Birthright Of The Lost Amulet. Essentially, this Amulet inflicts the Status Effect Exposed on enemies when the wearer successfully performs a perfect dodge. Exposed enemies will suffer 24% additional damage from all sources for 10 seconds.

When playing a DPS build, you will be dodging a lot of attacks anyway so expect that you will be continuously inflicting Exposed on enemies. Of course, I find this Amulet very useful in Boss Fights so you should definitely try this one if you are in need of a little extra damage, and you typically find yourself dodging anyway to avoid attacks.

Top 2: Atonement Fold Ring

My second favorite item in the latest content is the Atonement Fold Ring. This Ring will allow you to have a self-inflicted Bleed Status in exchange for an increase in Critical Hit Chance by 10%. This Ring is one of the best rings as it opens a lot of new Amulet and Ring combinations that can provide useful and strong effects to our builds.

For instance, I mostly pair this Ring with Nightweaver’s Grudge Amulet if I want a huge Critical Hit Chance increase and access to the Haste buff on my Remnant 2 Builds. Another great Ring that you can pair it with is the Hardcore Metalband. By just wearing both of these Rings, you will have a permanent 5 stacks of Bulwark active. These are just a couple of examples of what this Ring can do, but there are many more.

Top 1: Sparkfire Shotgun

Taking the number 1 spot is the Sparkfire Shotgun. The Sparkfire Shotgun fires incendiary shells that apply Burning to targets which deals Fire damage over time. Even without a Mod or a Mutator equipped, this thing can hit for a ton of damage.

What is good about this weapon is you can increase its firepower by using another elemental Mod. Like for instance the Overflow Mod which can inflict an additional Negative Status Ailment. Pair it with one of the latest Mutators which is Fetid Wounds, and this beast can blast through enemies while also inflicting three unique Negative Status Effects. This weapon has a HUGE amount of potential and is indeed one of the must-haves in The Awakened King.

And there you have it. I know there are a lot of great items that are not on this list, but these are my personal favorites so far and I enjoyed experimenting with every one of them. What are your favorites? How are you enjoying The Awakened King? Let us know in the comments below!


If you’re looking for info on weaponsarmorbuildslocations and more head to our Remnant 2 wiki for all the latest.

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Remnant 2 Build Guide – The Regenerator https://fextralife.com/remnant-2-build-guide-the-regenerator/ https://fextralife.com/remnant-2-build-guide-the-regenerator/#respond Thu, 16 Nov 2023 12:24:49 +0000 https://fextralife.com/?p=265640 The post Remnant 2 Build Guide – The Regenerator appeared first on Fextralife.

Remnant 2 Build Guide The Regenerator that features withstanding heavy…

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Clearing the Apocalypse Difficulty may be a difficult task for a lot of players in Remnant 2, especially for beginners, so we decided to come up with a Remnant 2 Build that will give anyone a footing in the said difficulty.

The Regenerator is a Remnant 2 Build that relies on Damage Reductions to withstand the heavy damage-dealing attacks from bosses and mobs alike. Additionally, it has insane health regeneration and great mobility. This build also counters status-inflicting attacks and commands Minions in combat.

Remnant 2 Build Guide – The Regenerator

One thing that I love about The Regenerator Build is how beginner-friendly it is. Having prior experience will not be an issue for players, as this Remnant 2 Build allows for plenty of mistakes in combat, especially when adjusting to the hardest difficulty, and still comes out just fine.

Tanking damage is the focus of this Remnant 2 Build thus, it is expected that its overall DPS will be lower than usual, so fights will be longer. However, you will be more confident in terms of survivability, even when facing the greatest threats that the game has to offer.

Remnant 2 The Regenerator Build – Archetypes

The Medic Archetype

Remnant 2 - Medic Archetype

Starting with The Regenerator Archetypes, the Prime Archetype for this Remnant 2 Build is the Medic Archetype due to its superb healing passives and its top-notch Prime Perk. Its Prime Perk Regenerator allows us to refund a Relic Charge after restoring 250 Health points to a party. 

Other than your own character and players in the field, Minions are affected by this Trait so it is fairly easy to achieve the Medic’s Prime Perk’s condition.

For the Medic Skill, I suggest picking up Wellspring to have an additional source of healing other than our Relic just in case you need it. This skill places a healing puddle on the ground that provides even more Health Regen per second, useful when tanking damage.

You do have an option to use Healing Shield instead if you don’t prefer the Wellspring Skill. Healing Shield provides Shields to the party while regenerating 34% of their max health. Although I don’t use both of these skills that much when playing in single-player, since I rely on my Relic Charges alone when in need of healing and damage mitigation, these skills are still nice to have.

Remnant 2 - Wellspring Skill
Wellspring Skill

The Medic’s Damage Perk Invigorated is nice as well. Adding a 25% increase to all damage and 5% Critical Chance are more than welcome additions for this Remnant 2 Build to improve its overall DPS.

One of the key Perks of this build is the Medic’s Team Perk, Benevolence. What it does is, it further increases our Relic Efficacy by 15% and heals our allies. This Perk helps us achieve the Prime Perk’s condition efficiently since the total healing amount that you and your Minions will receive is more than enough to score a Relic Refund.

Lastly would be the Relic Perk Benefactor that quickens our Relic Usage Speed by 20% which stacks nicely with our Glutton Trait later on.

The Summoner Archetype

Remnant 2 - Summoner Archetype

For the second Archetype, Summoner will take the spot since we will be relying on Minions in this Remnant 2 Build. I love to use the Flyer Minions for various reasons such as they seldom die in the field and can deal consistent damage to my targets. However, you are welcome to try the other two Minions available as all types can receive healing, so feel free to be creative on this one.

The Summoner’s Dominator Damage Perk synergizes nicely with this Remnant 2 Build as we will be using Mods and the 35% Mod Damage Boost and 5% Mod Critical Chance are great additions to our overall damage. As mentioned previously, your Flyers are mostly present on the battlefield so expect to have a consistent damage boost from this perk.

We will be using a lot of Relic Charges in this Remnant 2 Build thus, the Incite Relic Perk of the Summoner will be utilized. You can enjoy a constant 15% Boost to your Minion’s damage, a 15% Crit Chance Buff, and a little bit of health regeneration. 

Remnant 2 The Regenerator Build – Weapons

Moving on to The Regenator’s equipment. We are going to focus mainly on Damage Reduction and survivability for this Build. In terms of DPS, our options are quite limited. For this reason, I played around a bit with Negative Status Effects as they are easy to retain. Now for the weapons. 

Long GunMerciless

I generally prefer automatic rifles when choosing my equipment. For this setup, I suggest using the Merciless due to its insane raw firepower alone and its ability to effortlessly inflict Bleed. This gun’s overall effectiveness is also drastically improved by its Mod, The Bloodline Mod.

Remnant 2 - Merciless
Merciless

This unique Mod fires a penetrating blast that can deal a considerable amount of damage, thanks to its 25% Critical Damage Bonus. Aside from it being easy to use, its Mod Power Requirement is relatively low making it accessible most of the time.

For the Merciless Mutator, I decided to use the Prophecy, one of the latest Mutators added with The Awakened King. We will be using The Bloodline Mod frequently so the Prophecy’s additional 30% Mod Power Generation at max stacks and 10% Mod Power Requirement Reduction works well with this setup, making Bloodline always accessible.

Remnant 2 - Prophecy - Mutator
Prophecy

If you want more Critical Hits, Momentum is more than a qualified Mutator for the Merciless. You will have slower Mod Power Generation in exchange for more Critical Hits.

HandgunTech 22

Another automatic gun that I prefer using is Tech 22. I find its speedy fire rate ideal and we will be using this gun to inflict a Burn Status effect on our targets. This is possible if you pair it with the Hotshot Mod which increases our Ranged Damage by 15% as well upon using it.

Remnant 2 - Tech 22
Tech 22

Since we will be playing with Elemental Damage and Elemental Status Effects with this Remnant 2 Build, I prefer using the Maelstrom Mutator, another new Mutator that increases the Hotshot Mod’s DPS and the 20% Mod Power Generation that this Mutator provides is a nice bonus.

Melee Weapon – Krell Axe

Using the Krell Axe for this Remnant 2 Build is the way to go. Throwing the Krell Axe at enemies will inflict an Overloaded Status effect and deal Shock Damage. One of the latest Mutators, the Tainted Blade makes it even more potent by adding a Corroded Status when the thrown axe hits the target. This is possible since throwing the Krell Axe is considered a Charged Melee Attack.

Remnant 2 - Krell Axe
Krell Axe

Remnant 2 The Regenerator Build – Trinkets

Now that the weapons are out of the way, let’s discuss The Regenerator’s Trinkets. Since this Build is all about Damage Reduction, I decided to play with the Bulwark Buff. Essentially this Buff adds more damage reduction to the Build so we can effectively tank incoming damage.

AmuletRed Doe Sigil

For the Amulet, I suggest using the Red Doe Sigil for its additional 30% Relic Healing Effectiveness which doubles when the wearer’s health is below 50%. This makes our Relic even more effective in terms of healing.

Remnant 2 - Red Doe Sigil
Red Doe Sigil

Ring of Omens

The main reason why I picked this ring is when the Ring of Omens is paired with Red Doe Sigil, it allows us to convert our regular dodge rolls to Misty Steps. This allows this Remnant 2 Build to effortlessly maneuver around the arena without any weight or movement restrictions which will be discussed later on. This special ability costs Health every time you use it but with the healing capabilities we have, it will simply not be an issue.

Remnant 2 - Ring of Omens
Ring of Omens

Dried Clay Ring

So the next ring on the list and also a new ring is the Dried Clay Ring which grants us with a permanent 1 stack of Bulwark upon wearing it. Aside from the Bulwark Buff, it increases this build’s overall damage depending on how many stacks of Bulwark are active.

Remnant 2 - Dried Clay Ring
Dried Clay Ring

Blessed Ring

The third ring that I find useful is the Blessed Ring. Upon using a Relic which we will be doing a lot, it grants us 2 stacks of Bulwark. In combination with the Dried Clay Ring, the build can achieve 3 stacks of Bulwark in total, which equates to an 18% Damage Reduction when the Relic Effect is active.

Remnant 2 - Blessed Ring
Blessed Ring

Seal of the Empress

The last ring for this setup is the Seal of the Empress. Straightforwardly, this ring increases Max Health by 20 but reduces Max Stamina by 5. I like using this ring to increase my survivability and its negative effect can be disregarded since we will not be using Stamina in this build.

Remnant 2 - Seal of the Empress
Seal of the Empress

Remnant 2 The Regenerator Build – Armor

When it comes to Armor Sets for this Remnant 2 Build, I highly suggest wearing the Leto Mark I pieces aside from the gloves and wearing the Labyrinth Gauntlets instead. This combination will provide you with the highest Armor in the game currently. 

If you do not have the Leto Mark I, I suggest equipping Leto Mark II pieces instead. Total Armor will be lower but it should work just fine. It provides good protection but it is also heavy. Wearing this set will give you the flop status when trying to dodge, that will easily be offset by Misty Step.

Remnant 2 - Leto Mark II
Leto Mark II

Remnant 2 The Regenerator Build – Relics and Traits

Relics

For this specific Build, Crystal Heart is the best Relic in my opinion which regenerates 145% of your Max Health over 10 seconds. Not only can it provide a massive amount of healing over time, but it also reduces incoming damage by a whopping 25% within the said duration. However, the greatest drawback of this Relic is it also reduces our Movement Speed by 50%. 

Remnant 2 - Crystal Heart
Crystal Heart

In this matter, this is where the Misty Step shines again. This is one of the primary reasons why we upgraded our dodge rolls as we can freely bypass the Movement Speed debuff and effortlessly move around the battlefield.

Moving on to the Relic Fragments. I suggest slotting Health, Damage Reduction, and Healing Effectiveness. This setup is tailored to further improve our tanking capabilities. Let’s talk about the Damage Reduction Relic Fragment. The Mythic Damage Reduction Fragment grants the build an additional 5% Damage Reduction. 

If you followed my previous suggestions, this Remnant 2 Build should now have a total of 79.9% total Damage Reduction when you use a Relic. With the combined Damage Reduction from the 3 stacks of Bulwark, Armor Set, the Crystal Heart Effect, Relic Fragment, and Traits, we almost reached the 80% Damage Reduction Cap.

Having a 79.9% Damage Reduction, incoming damage will be noticeably weaker and you can almost tank all types of boss attacks in the game. 

Traits

The suggested Traits for The Regenerator are somewhat limited, however feel free to change what you think will work best on a specific scenario. The set of Traits that I am running is as follows:

Choosing the Medic Archetype will grant the build a free level 10 Triage that can help improve its overall health regeneration capability. Picking up the Summoner Archetype will provide a level 10 Regrowth Trait that keeps the character in good shape by further increasing health regeneration per second.

Triage Remnant 2
Triage Trait

One of the reasons why this Remnant 2 Build reached our ideal Damage Reduction percentage is we upgraded Fortify to level 10. This trait increases Armor Effectiveness by 50%, so make sure to max it out as well.

Our overall damage comes from the Merciless, Minions and Negative Status Effects. For this reason, upgrading the Affliction Trait to level 10 will double all the Negative Status effect duration by 100%, leading to more damage over time. 

The next Trait on the list is a level 10 Vigor to have that juicy additional 30 health points.

Accessing the Bloodline Mod as frequently as possible is ideal for this Remnant 2 Build so I suggest upgrading the Spirit Trait to level 10 to take advantage of that 20% Mod Power Regeneration.

Remnant 2 - Bloodline
Bloodline

Upgrade Bloodstream to level 10 to increase grey health regeneration by 3. This almost negates the Ring of Omen’s health cost as it leaves grey health that you can just heal in no time.

To help us cut incoming damage further, a level 10 Blood Bond is a must. This Trait allows Minions to absorb 10% of the damage taken by the caster. Your Minions will suffer additional damage every time you get hit but this is not going to be an issue as you can easily patch them up with Relics, and is actually beneficial for this Remnant 2 Build as they can help you score that Relic Refunds more frequently by having damage to heal.

The next Trait is a level 10 Glutton Trait to help us quicken our Relic usage speed. Note that the sooner the Crystal Heart takes effect, the better. Remember that a huge chunk of this build’s Damage Reduction comes from the Crystal Heart’s effect and from the Blessed Ring’s Bulwark Stacks which activate upon consuming a Relic.

Remnant 2 - Glutton Trait
Glutton Trait

Upgrading Barskin to level 5 grants the build with 5% additional Damage Reduction and this is the last bump that we need to almost reach the Damage Reduction cap. The last Trait on this list is a level 3 Fitness Trait that adds a little bit of evade distance percentage for the Misty Step.

That is already 85 points in total and if you want to prioritize movement speed and increase your Misty Step’s evade distance, I suggest, maxing out the Fitness Trait to level 10 and making Affliction Trait level 3 instead. Although you will lose the added Negative Status Effect duration bonus if you go for this route, you can just reapply each of the Status Effects at any point you desire.

Concoction

Now for the Concoction, I am running this build with Mudtooth’s Tonic to take advantage of that bonus of 25 Health points which increases this build’s survivability further.

Remnant 2 - Mudtooth's Tonic
Mudtooth’s Tonic

Final Tips

A couple of useful suggestions before we wrap this Remnant 2 Build Guide. The Regenerator is an easy and fun build to play with. This build can grant anyone a much more forgiving experience especially when playing in Apocalypse Difficulty. 

It can take multiple hits for you, but it is not immortal. The main goal of this build is to give you that wiggle room to adjust. Eventually, you will be learning to avoid some of the hardest-hitting attacks in the game and it is fairly easy to do with the Misty Step. So use this to your advantage when you need it.

If you are wondering how to play this build effectively, this is what I usually do in boss fights. When the battle starts, summon both of your Flyers and watch out for their Health. Heal them if necessary and try not to let them die.

Throw the Krell Axe to your target and inflict both Overloaded and Corroded Status. Then, switch to Tech 22 and activate the Hot Shot Mod to apply the Burn Status effect.

Use all of the initial Bloodline Mod charges and fire the Merciless until you regain three charges of Bloodline Mod. Use all of them again and repeat from the start to refresh or reapply all the Negative Status effects.

Using the Crystal Heart at the right moment is one of the key strategies of this Remnant 2 Build. Usually, I use it when I want to tank certain attacks instead of dodging so I can counterattack and deal damage.

Utilizing this setup will provide you with a generous amount of Relic Charges when used correctly. Thus it is advisable to determine the right situations to do so. In many instances, the Relic Refunds retained my Relic Charges at max even after a hard and long boss fight.

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Remnant 2: Plague Harbinger Build Guide https://fextralife.com/remnant-2-plague-harbinger-build-guide/ https://fextralife.com/remnant-2-plague-harbinger-build-guide/#respond Wed, 15 Nov 2023 12:02:59 +0000 https://fextralife.com/?p=265421 The post Remnant 2: Plague Harbinger Build Guide appeared first on Fextralife.

Remnant 2 Plague Harbinger Build Guide uses the newest Archetype…

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The Awakened King DLC for Remnant II is out, along with exciting and powerful items that players can play and experiment with to create new and interesting Remnant 2 Builds. But the greatest addition is the latest Archetype, the Ritualist, a very exciting Archetype that plays with status effects and can unleash them on enemies. It’s been a while since we released a Build for Remnant II, but with The Awakened King now available, this is the best time to do so.

Remnant 2: Plague Harbinger Build Guide

The first of this lineup is the Plague Harbinger, a fun and engaging Remnant 2 Build that takes advantage of the Ritualist and the Archon’s special abilities. This Remnant 2 Build heavily relies on the Archon‘s Havoc Form Skill to deal a good amount of damage, and bolsters it further with deadly status effects from the Ritualist repertoire. 

This Remnant 2 Build was designed to consistently skip or reduce the cool-down phase of both Miasma and Havoc Form, allowing us to use both skills frequently in combat and focus more on dealing damage, while using Mods in between. A Build perfect for clearing enemy waves and taking down Bosses with a unique playstyle. Note that all the items and Archetypes’ locations can be found on our official Remnant 2 Wiki but we will provide the Ritualist item locations.

Ritualist - Remnant 2
Ritualist

Remnant 2: Plague Harbinger Build – Archetypes

The Archon Archetype

We’ll be starting with the Archon that serves as the main Archetype of this Remnant 2 Build, because of the Havoc Form Skill. Havoc Form will allow the user to perform a unique stance and unleash shock-inflicting lightning tendrils for a limited duration. This skill can wipe out enemy waves with ease, and even deals a great amount of damage to bosses.

Not only does the Havoc Form stance allow players to inflict damage, but it can also generate a shield that reduces incoming damage, and also allows players to perform Blink Evade that can easily dodge enemy attacks while damaging surrounding enemies.

The Archon’s Perks also play a pivotal role in this Remnant 2 Build. Having Tempest as a Prime Perk, which increases overall mod power generation, is a welcome addition as we will be playing with Mods later on. The Damage Perk Amplify is a strong addition as well, that further boosts Mod Damage overall. 

The Archon’s Utility Perk: Spirit Within reduces Mod Power requirements and refunds, ensuring that we can almost always cast Mods when doing rotations in Combat. Lastly, the Power Leak Relic Perk grants us the ability to generate Mod Power upon relic usage at any point we desire.

Archon - Remnant 2
Archon

The Ritualist Archetype

The Ritualist is the latest DPS Archetype that The Awakened King DLC added and a very interesting one to play with. A versatile Archetype that bases its damage output on prolonged multiple-status effects inflicted on enemies. For this Remnant 2 Build, we will be using the Miasma Skill that will effortlessly apply Bleeding, Burning, Overloaded, and Corroded to all enemies within fifteen meters.

Each of these status effects mentioned deals damage over time to targets, making this skill a powerful one that will bolster overall DPS. Each of the status effects mentioned can last for a good while, thanks to the Ritualist’s Affliction Main Trait which will be discussed later on. Its Damage Perk Wrath is a total beast as well, adding 18% Critical Chance and 20% more damage to enemies affected by Negative Status effects. 

To get this Archetype you need to progress in the new area in the DLC. When reaching the central area that looks like an inner slum, you will eventually notice a series of lined-up boats that you can use to reach certain places. One of these boats will lead you to a hidden tunnel or underground section where a cave is located.

Head inside the cave and soon you will notice a witch who’s in the middle of the ritual. Take her out and pick up the Ragged Poppet on the ground and bring it to Wallace to unlock the Ritualist Archetype.

Remnant 2 Plague Harbinger Build – Weapons

Let us now take a look at equipment we’ll be using for this Remnant 2 Build, with some suggestions. As mentioned previously, the main goal of this build is to skip the Skill Cooldowns of Miasma and Havoc Form, so players can use the said Skills much more frequently in combat. 

Devoured Loop Ring - Remnant 2
Devoured Loop Ring

Resetting a skill cooldown is possible by taking advantage of the Devoured Loop Ring. A ring that grants the player the ability to reset their Skill Cooldowns with a 1% chance in every Critical Hit that they deal to enemies. In this fashion, we need every critical chance to augment that we can get to achieve this goal.

Unlocking this ring is a different story so players who do not have the said ring can explore alternatives that we will be discussing as well. Let’s begin with Weapons first:

Long Gun – Chicago Typewriter

We need as many critical hits as we can get so it is advisable to use an automatic Long Gun like the Chicago Typewriter. Because of its generous magazine capacity and ammo reserves, scoring Critical Hits will be an easy task. 

Increasing Critical Chance and Critical Damage is the Momentum‘s job. Thus, we find this to be the best Mutator for this setup, and is simply one of the best Mutators in the game. 

For the Mod, I picked the Firestorm Mod due to its insane firepower and damage over time that can last for 15 seconds. Since the build is concentrated on Skill usage, this Mod let me use it and do its thing while I can focus on dealing damage while in Havoc Form.

Chicago Typewriter - Remnant 2
Chicago Typewriter

Handgun – Nebula

The stream of superhot Acid gas that can inflict Corroded to targets by using the Nebula is perfect for this build. However, I picked this Handgun because of its Mod, the Nano Swarm. It unleashes a swarm of Nanomachines that seek nearby targets with a very reasonable range and damage the target over time. 

Switch to Nebula, fire the Mod and you are off to the races. When the Firestorm and Nano Swarm stack together, it works like a charm when your goal is to deal tons of damage over time. These Mods score critical hits and can help us reset our Skill Cooldowns as well, and these alone pack quite a punch.

Nebula - Remnant 2
Nebula

Melee Weapon – Steel Scythe

The melee weapon on the other hand can be anything according to your preference. We will not be using any in this Remnant 2 Build but just in case you are curious, I am using the Steel Scythe just for the aesthetics. I paired it with one of the latest Mutators, the Tainted Blade. This Mutator increases the weapon’s damage when the target is suffering from a Corroded Status.

Steel Scythe -Remnant 2
Steel Scythe

Remnant 2 Plague Harbinger Build Trinkets

Now that the weapons are out of the way, it is time for us to discuss the rings and amulet. The reason why this build works is it consists of arguably the best rings in the game.

Amulet – Nightweaver’s Grudge

For the Amulet, we do have a handful of options to consider, but for this setup I highly suggest using the Nightweaver’s Grudge to gain an additional 20% Critical Chance and Haste when your character is near an entity suffering from a Status Effect. With this Remnant 2 Build, it’s easy to achieve this condition.

You will be spamming Miasma in combat and your character is not excluded from the set condition. So we will be equipping a specific ring that will allow us to self-inflict a bleed status later on so the Critical Chance and Haste from the Nightweaver’s Grudge will be in effect all the time.

Nightweaver's Grudge - Remnant 2
Nightweaver’s Grudge

Ring – Devoured Loop Ring

As mentioned previously, the Devoured Loop Ring is one of the suggested rings for this setup. The Devoured Loop can give us the chance to reset the Skill Cooldowns of Miasma and Havoc Form with every Critical Hit we deal to our enemies. Remember, this is the main reason why we are stacking as many Crit augments as we can.

Devoured Loop Ring - Remnant 2
Devoured Loop Ring

Ring – Burden of the Gambler

The second ring that I would like to use is the Burden of the Gambler. This ring disables enemy weak spots which I found horrible. However, the caveat is, that Havoc Skill can’t hit weak spots anyway and this Remnant 2 Build aims to spam this skill during combat. The additional 20% Critical Damage and 10% Critical Chance are so enticing for this build, making it one of the essentials.

Burden of the Gambler - Remnant 2
Burden of the Gambler

Ring – Atonement Fold Ring

For the third ring, I am using the Atonement Fold Ring to self-inflict Bleed onto myself and increase the build’s Critical Chance by another 10%. This is the ring that I mentioned earlier that will work hand in hand with the Nightweaver’s Grudge. This is also one of the new rings that you can get from playing the DLC for the first time by exploring one of the latest dungeons.

Atonement Fold Ring - Remnant 2
Atonement Fold Ring

Ring – Kinetic Cycle Stone

Down to the last ring, I like using the Kinetic Cycle Stone which increases Mod and Skill Cast Speed by 20%. Skill Cast Speed affects the Havoc Form. The higher the Skill Cast Speed percentage you have, the more damage that the Havoc Form can output.

Remnant 2 Plague Harbinger Build Relics and Traits

Relic

Players will get to choose which Relic they prefer in this Remnant 2 build. If you are worried about healing, this build’s Traits can cover it for us later on. I use the Tranquil Heart to take advantage of its passive 2 Health Regeneration per second, and upon using it, this Relic doubles all Health Regeneration for 15 seconds.

Relic Fragments are a different story as they can give great stat boosts to this build. I highly suggest using Elemental Damage Boost, Skill Damage Boost, and Mod and Skill Cast Speed Boost. These fragments are tailored to improve the overall DPS of our Mods, and the Havoc Form Skill.

Traits

I had so much fun playing with Traits lately since the cap was raised to 85, which gave me more options. The Plague Harbinger Build will give anyone the freedom to use the Traits they think will work best, so feel free to be creative around it but personally, this is my setup.  

Choosing the Archon Archetype will grant the build with a free level 10 Flash Caster which grants the build with Mod and Casting Speed increases. While the Ritualist Archetype’s free trait which is Affliction, increases status effects duration by 100%. Since we are applying constant status ailments to our targets, this trait works perfectly.

A level 10 Triage Trait can help improve this build’s overall health regeneration capability. Next would be a level 10 Regrowth Trait that keeps our character healthy, especially when offsetting the Bleeding Status Effect that the Atonement Fold Ring inflicts. I also upgraded Vigor to level 10 to increase overall survivability. 

Triage Trait - Remnant 2
Triage Trait

This Remnant 2 Build plays with a lot of Mods and Skills so I suggest you upgrade the Spirit Trait to level 10 to enjoy an additional 20% Mod Power Generation, following up with level 10 Expertise that reduces your Skill Cooldowns by 20%. Although this build aims to skip our Skill Cooldowns as much as possible, having Skill Cooldown reductions may help if the Devoured Loop Ring fails to reset our skills which will be discussed later.

A level 10 Siphoner skill is a must, as this will be our main source of healing. You will be throwing a lot of damage to your enemies so expect to regain any lost health in a short period especially when in Havoc Form. I upgraded the Fitness Trait to level 10 as it increases Evade Distance by 30%. I find this trait useful especially when the Havoc Form expires. This Remnant 2 Build only wears light armor, and will unlikely survive most of the Boss attacks in Apocalypse so you will need to rely purely on dodging. 

The next trait on the list is a level 10 Footwork. Your movement speed while doing the Havoc Form Lightning Attacks is directly affected by this trait. I highly suggest speccing to Footwork as there are many instances that you can just avoid attacks while you can move freely around the arena while zapping your target without the need of Blink Evade, leading to more DPS.

Havoc Form - Remnant 2
Havoc Form

The last suggested Trait for this build is the Glutton Trait to quicken our Relic usage speed. Upon consuming a relic, the Ritualist’s Relic Trait allows us to transfer any status ailments to the surrounding enemies, and don’t forget that this build always has the Bleed Status effect active.  Meaning, that in every Relic charge that you consume, you inflict Bleed on nearby targets. This is a convenient way to ensure that your enemies will always have a negative status effect and enjoy that damage boost from the Ritualist Damage Perk as well. The Archon’s Relic perk will also provide you an instant Mod Power just in case you need the boost.

That is already 85 points in total. I do want to mention that Level 10 Untouchable is a great trait as well since we will be relying on pure dodging with this build when not in Havoc Form. Lastly will be level 10 Kinship as the Firestorm can kill us if we get caught from it or your mates when playing in Multiplayer. Feel free to experiment and add the traits that will suit your playstyle.

Kinship Trait - Remnant 2
Kinship

Concoction

Now for the Concoction, I am running this Remnant 2 Build with the Xenoplasm to have an additional 10% skill cooldown reduction, especially if the Devoured Loop failed to reset our cooldowns, or use Mudtooth’s Tonic to have a tiny bit of added survivability.

Mudtooth's Tonic - Remnant 2
Mudtooth’s Tonic

Plague Harbinger Build – Gameplay Rotation

The Plague Harbinger is an easy Remnant 2 Build to play with. As mentioned previously, the main goal of this build is to spam its Mods and Skills with as little downtime as possible. We need to score as many Critical Hits as we can and this is the rotation that I go for usually. 

When the battle starts, cast Nano Swarm and let it do its thing. Target and fire the second Mod which is Firestorm. Cast Miasma to inflict, Bleeding, Burning, Overloaded, and Corroded to the target. Then lastly, enter Havoc Form and use Lightning Attacks to deal serious damage to the enemy. 

The overall total damage from the Mods, Status effects, and Havoc form is huge, and it mostly takes off huge chunks of a boss’ health in one rotation. However, the biggest caveat is we need to rely on RNG to possibly reset our Skill Cooldowns while the Mods and Havoc Form play out. 

Miasma - Remnant 2

We do have a 1% chance to reset Miasma and Havoc’s cooldowns with every Critical Hit that the Mods and Lightning attacks inflict on our target. While the Devoured Loop Ring can fail to reset our skill in our rotation, this is where we need to keep on using our Mods and shooting with the Chicago Typewriter, and hope it will reset both skills. 

The Chicago Typewriter’s Fire Rate and ammo capacity will give this Remnant 2 Build an ample amount of chance to score critical hits because of the Momentum Mutator slotted to it., combined with our overall Critical Chance percentage.

During each rotation, the ideal scenario is that both skills already skipped their cooldown before the Havoc Form expires. Most of the time, both Mods are usable after each rotation or after the Havoc Form expires so use them accordingly and Cast Miasma to reapply all the negative status effects and enter Havoc Form and deal damage. Rinse and repeat.

We can mostly dodge attacks effectively thanks to the footwork Trait as we have so much mobility while unleashing Lightning Strikes. However, do not forget to use Blink Evade if you are cornered or a wide AOE attack is coming.

Final Tips

A couple of things that I want to share about this Remnant 2 Build before we discuss some of the potential issues that you can encounter with it. Instead of Nightweaver’s Grudge Amulet, you can use the Hyperconductor to gain double Skill Charges but increase your Skill Cooldowns by 50% and reduce Mod Power Generation by 15%.

By equipping the Hyperconductor, you will have two sure skill rotations that you can unload into your targets and deal a considerable amount of damage. However, your Critical Chance will be lower since the 20% Crit Chance from the Nightweaver’s Grudge is gone. And it is possible that you might have a hard time resetting your cooldowns and you will have longer cooldowns after the 2 sets of rotations.

Probability Cord is a ring that increases your Critical Damage by 30% and also works well in this build since you will be dealing a lot of critical hits anyway and additional damage is a welcome addition.

Probability Cord - Remnant 2
Probability Cord

If you do not have the Devoured Loop Ring unlocked, I’ve been using the Sapphire Dreamstone that allowed me to have a chance to reduce my Skill Cooldowns by 3% in every Critical Hit. This Ring can help you lower your cooldowns drastically especially with this build. 

If you do not prefer the Firestorm Mod for various reasons, I suggest picking up the Corroded Rounds Mod instead, which increases our Range Critical Chance by 10%, and can help you land more crits with the Chicago Typewriter.

The Plague Harbinger is by no means a perfect Remnant 2 Build. Thus I suggest experimenting with the Rings and unlocked traits that you have depending on the boss you are fighting. However, the one I suggested is the general setup that I am using, and worked well in most of the boss fights in the game. 

Remnant 2 - The Awakened King - Ritualist

One of the biggest issues I had in this build is obviously when fighting Elemental Resistant buffed bosses since you rely on elemental attacks especially when in Havoc Form. You can still win in these kinds of fights, it’s just that it will be slower since you are weaker in terms of damage.

Lastly, there are flying enemies that the Havoc Form’s Lightning Attack can’t simply reach, making them more challenging, while ground-typed bosses on the other hand are much easier to deal with.

Be sure to check out our Beginner Guide and head to our Remnant 2 wiki for the latest info.


Stay tuned for more Remnant 2 content as we update the other Builds, and be sure to drop by our Discord if you have questions about the game. If you need something specific, check out our Remnant 2 wiki as well as our Remnant 2 Guides.

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Remnant 2 Summoner & Hunter Build – Painbringer https://fextralife.com/remnant-2-summoner-hunter-build-painbringer/ https://fextralife.com/remnant-2-summoner-hunter-build-painbringer/#respond Mon, 31 Jul 2023 12:04:11 +0000 https://fextralife.com/?p=258908 The post Remnant 2 Summoner & Hunter Build – Painbringer appeared first on Fextralife.

This Remnant 2 Summoner & Hunter Build mixes unlimited ammo,…

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In this Remnant II Build Guide, we will be showcasing our Dead To Rights Painbringer Build. This setup relies on the Nightfall’s unique mod the Dreadwalker, which grants the user access to infinite ammo, life steal, and a faster fire rate. This build is tailored to reduce the Dreadwalker’s downtime so players can utilize the mod as often as possible with short cooldowns.

Remnant 2 Summoner & Hunter Build Guide

The Hunter serves as the main archetype so we can take advantage of its passives that increase critical hit chance, and overall ranged DPS. While the Summoner class further enhances this build’s life steal capabilities for better survivability and boosts overall prowess by adding minions to the mix.

Dead to Rights Painbringer takes advantage of the Summoner’s life steal and the Hunter’s ranged DPS.

Hunter

The Hunter’s Prime Perk: Dead to Rights extends its active skills duration when you are hitting Weak Spots. For this build we will be using the Hunter’s Mark Skill, and because of the Hunter’s Prime Perk, you will have generous uptime for the added 15% increased Ranged and Melee damage. Sustaining the Hunter’s Mark effect will not be an issue for the build especially when fighting Bosses. The added weapon range from the Hunter’s Archetype Trait is also a great bonus for this build. Getting this class is rather easy, as players can select the Hunter as a starting class or buy the Rusty Medal from Brabus to craft the Hunter’s Engram.

Summoner

The Summoner will be slotted as the second Archetype for this setup. The goal of this build is to charge the Nightfall’s Mod Power as quickly as possible and activate the Dreadwalker Mod. The Minions can contribute to the Mod Power Generation when they hit enemies and also take enemy aggro, giving you a little bit of breathing room when dealing with hordes.

The Summoner’s main Archetype Trait Regrowth, which provides a health regen bonus on top of this build’s life steal is a welcome addition for more survivability in combat. I advise you to use the Flyer minions that can hit airborne and ground-type enemies, and they can perform effectively when dealing with hordes.

To unlock the Summoner, players need to craft the Faded Grimoire with Bloodmoon Essence on a Bloodmoon Altar in Yaesha. This will later on become the Tome of the Bringer when crafted as an Engram.

Remnant 2 Summoner & Hunter Build Weapons

Long Gun

The bread and butter of this build is going to be the Nightfall long gun. We built this setup around the Nightfall because of its unique Weapon Mod the Dreadwalker, which allows you to access unlimited ammo and turns the Nightfall into a fully automatic weapon with increased fire rate, and a significant increase to your overall ranged damage.

Nightfall

Long Gun Mod

The Dreadwalker‘s 10% added life steal is a great addition to this build in regaining lost health in combat. But while the Dreadwalker Mod is powerful in almost every aspect, its entire duration only lasts for 10 seconds, which is not incredibly long. This build is designed to reduce the Dreadwalker’s cooldown so that players can activate it more frequently. To get the Nightfall, players need to defeat the boss Nightweaver in Losomn and get the Cursed Dream Silks as a drop. Bring it to McCabe to craft this long gun.

Dreadwalker

Weapon Mods

  • 10% added life steal for survivability.

Long Gun Mutator

The perfect Mutator for this build is the Momentum. Added critical hit chance is more than welcome for this build, and the Dreadwalker Mod can easily fulfill the requirement of Momentum due to its special capabilities. Momentum can be acquired by beating the Mantagora located in Yaesha’s Imperial Gardens.

Momentum Mutator

Weapon Mutator

  • Added crit hit chance.
  • Can be obtained by defeating Mantagora in the Imperial Gardens, Yaesha.

Hand Gun

For my Hand Gun, Enigma is still the best choice for this build. Not only is it one of the best sub-weapons in the game, but this weapon can also generate Mod Power quickly and charge the Dreadwalker Mod, especially when fighting a group of enemies. When dealing with Bosses expect to use this gun seldomly as you are more inclined to use the Nightfall. Get the Enigma by locating the Cipher Rod in the Labyrinth and craft the Hand Gun.

Enigma

Hand Gun Mutator

Paired with Enigma, the Harmonizer is a highly advisable Mutator for this weapon. Mod Power generation is a must for this build and the Harmonizer helps the wielder gain a significant amount of Mod Power when the Enigma hits multiple targets. Buy the Harmonizer from Dwell in Ward 13 and you are good to go.

Harmonizer Mutator

Weapon Mutator

  • Higher mod power when hitting mutiple targets
  • Can be obtained by purchasing from Dwell at Ward 13.

Melee Weapon

We are not going to play with melee weapons in this setup due to the build’s design. Your goal is to take advantage of the Dreadwalker Mod as often as you can, thus using the Enigma or the Nightfall is the best course of action.

Remnant 2 Summoner & Hunter Build Rings & Amulet

Rings & Amulet

AmuletAnkh of Power

I highly suggest going for the Ankh of Power for the Amulet slot as it gives you a solid damage increase of 15% and the effect doubles when you consume a Relic, and we will be taking advantage of the Glutton Trait so Relic usage speed will not be an issue for this Build.

Rings

Faerin’s Sigil

I suggest using Faerin’s Sigil as your first ring to boost your Mod Power generation even further. This Ring generates Mod Power if the user manages to critically hit or hit a weak spot. You can get this ring in Losomn and it will be given to you as a quest reward by Faerin if you killed his twin, Faelin.

Zania’s Malice

For the next ring, I would suggest using Zania’s Malice for this build since we will be relying on hitting weak spots, and the increased damage buff from this ring is a great addition in general. Get the Zania’s Malice Ring in Root Earth’s Ashen Wasteland.

Probability Cord

My third ring for this build is the Probability Cord. Its additional 30% Critical Damage increase is a HUGE damage boost. Scoring critical hits while using this build will not be a problem since you will be spamming a lot of bullets when in Dreadwalker Phase. You can acquire the Probability Cord in Root Earth, in the Corrupted Harbor zone.

Spirit Stone

Now for my last ring, I am using Spirit Stone Ring for another 10% boost of Mod Power generation. This ring can be acquired in Yaesha when exploring Twisted Chantry and Kaeula’s Rest Zones. For other ring suggestions, I find the Cataloger’s Jewel good for this build. The Mod Power generation over time is useful, especially in between fights or when exploring dungeons.

The Relics and Trait

Now that the equipment is covered, let’s talk about Relics and Traits for this build. The Relic that I am using for this setup is the Runed Heart. The additional Mod Power generation it provides is perfect for this build, especially when your Mod Power is low and you need a boost, you can use the Runed Heart to quickly fill it up so you can enter the Dreadwalker phase once again.

Runed Heart

Relics

  • Runed Heart helps fill up Mod Power to encounter an addtional Dreadwalker Phase

For the Relic Fragments, I suggest focusing on Ranged Critical Hit Chance, Weakspot Damage, and Mod Damage.

Traits

While for the Traits, I am using level 10 Vigor for general survivability. I have also maxed out my Expertise Trait so I can lessen my skill cooldowns. It is a must to max out the Spirit Trait as it provides a further boost to Mod Power generation. Next on the list is a level 10 Barkskin trait, which I use to improve my damage reduction so I can have a little bit of added survivability, which I find crucial in tight situations.

Life steal is part of this Build so I suggest upgrading the Siphoner Trait to level 10 to increase your life steal percentage by 3% on top of the Dreadwalker Mod’s 10%. The Siphoner Trait can be acquired in Dormant N’erudian Facility Dungeon in N’Erud.

I also have a level 5 Endurance to have decent stamina and a level 5 Glutton to increase my Relic consumption speed. The Glutton Trait can be acquired in Losomn by participating in the Feast Event.

The last trait for this lineup is level 5 Handling. This depends on your preference and I find the Nightfall easy enough to use without level a 10 Handling Trait.

The Dead To Rights Painbringer Build Gameplay Tips

When playing this build, your main goal is to use the Nightfall’s Dreadwalker Mod often and reduce its cooldown, and skipping its cooldown is possible especially when fighting bosses thanks to the build’s overall Mod Power generation augments.

Hitting weak spots with this build is a must to generate more Mod Power and also deal more damage. I usually go for the following rotation when entering combat: start the rotation by summoning two Flyers to aid you in battle and then activate the Hunter’s Mark skill to grant the build additional ranged damage.

After the Hunter’s Mark is active, trigger the Dreadwalker Mod and enter the Burst phase. In this phase, the Dreadwalker Mod will deal significant damage to targets. When the Mod lapses, it shouldn’t be hard to generate enough Mod Power to activate Dreadwalker again. If you need a little boost in generating Mod Power, use the Runed Heart and it will help you out a lot.

The Hunter’s Mark buff will be prolonged as long you are hitting weak spots, and maintaining the additional damage it provides is a plus. Your minions, on the other hand, will also help you accumulate Mod Power while dealing extra damage to enemies. What I like about minions is, they can help divide enemy attention so you can move around the field easily. You can also sacrifice your minions for additional damage and grant you a further boost of damage, especially when their HP is low.

Final Tips

The Dead To Rights Painbringer is a strong build that heavily relies on Nightfall’s Dreadwalker Mod. The capability to spam this mod and deal a lot of damage while enjoying short cooldowns is the highlight of this build, especially when fighting bosses.

Taking advantage of the Painbringer’s life steal is a viable strategy since the Dreadwalker’s burst phase can inflict high DPS and it can heal you up as quickly as you take damage. If you do have a surplus of Relics, using your Rune Heart charges can boost your overall damage so make sure to use one before entering Dreadwalker Phase. This build has a ton of potential so don’t be afraid to mix it up and experiment, like by changing the second Archetype to Challenger and utilizing its Rampage Skill!

Be sure to check out our Beginner Guide and head to our Remnant 2 wiki for the latest info.


Stay tuned for more Remnant 2 content as we update the other Builds, and be sure to drop by our Twitch Channel if you have questions about the game. If you need something specific, check out our Remnant 2 wiki as well as our Remnant 2 Guides.

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Remnant 2 Engineer & Challenger Build – High Tech Sentinel https://fextralife.com/remnant-2-engineer-challenger-build-high-tech-sentinel/ https://fextralife.com/remnant-2-engineer-challenger-build-high-tech-sentinel/#respond Thu, 27 Jul 2023 12:21:33 +0000 https://fextralife.com/?p=258767 The post Remnant 2 Engineer & Challenger Build – High Tech Sentinel appeared first on Fextralife.

Remnant 2 Engineer & Challenger Build takes on turrets with…

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In this Remnant 2 Build Guide, we will be showcasing our second Build the High Tech Sentinel, which is a highly versatile one that can adapt and performs well in both melee or range combat. This build mainly revolves around the Engineer’s repertoire, the Heavy Weapons arsenal that can serve as an autonomous turret, or its main weapon, specializing in dealing a significant amount of damage. This is fused with the Challenger Archetype that can give players even more flexibility in combat, taking advantage of its melee range augmenting Perks and good damage reduction passives.

Remnant 2 Engineer & Challenger Build Guide

Compared to the Loaded Sharpshooter Build that focuses on pure range and relies on specific skill rotations to deal considerable damage in combat, The High-Tech Sentinel’s gameplay may vary depending on what type of enemies it is facing. Thanks to its unique design, players will have the freedom to experiment with this build due to the Engineer‘s Heavy Weapons or Turret system which is a powerhouse on its own due to the Overclocking mechanic. Whether you are clearing a group of enemies, or facing a boss in a dungeon, the Remnant 2 Engineer & Challenger Build – High-Tech Sentinel can provide the firepower that you are looking for.

Mixing the best of the Archetypes Engineer and Challenger in this Remnant 2 Engineer & Challenger Build.
Mixing the best of the Archetypes Engineer and Challenger in this Loaded Sharpshooter Build for Remnant 2.

High-Tech Sentinel Archetypes

The Engineer

One of the core reasons why I picked the Engineer Archetype is its unique playstyle. Having the ability to deploy my heavy weapons as turrets that can aid me in battle. Or use them as my main weapon provides a unique experience.

Making the Engineer the main Archetype for this build is a must due to the Engineer’s Prime and overall Perks that concentrate on making heavy weapons even more powerful. The High Tech Prime Perk overclocks the heavy weapon equipped to reach its optimal performance by dealing more powerful hits, faster fire rates, and unlimited ammo for a considerable amount of time.

We do have three skills or heavy weapons to play with when playing as an Engineer. I do want to mention that each heavy weapon has its strengths, weaknesses, and unique characteristics. Players can experiment with. each But for this build, we will be using the Heavy Weapon Vulcan as our main active skill. This is due to its versatility, good range, great damage output, and ease of use.

The Engineer’s main Archetype Trait Fortify increases this build’s overall defense by augmenting armor effectiveness. Unlocking the Engineer Archetype is not as simple as some others though. Players may find it difficult to do so as the crafting material for its Engram. It is well hidden and a pain to acquire. Players are required to explore a specific section near the Titan’s Reach checkpoint in N’Erud. Then complete specific steps to succeed. Luckily our R2Wiki has the specific steps to locate the crafting material needed. Obtain material Alien Device and craft the Drzyr Caliper to unlock this Archetype. Be sure to check that out if you don’t have it already for this Remnant 2 Engineer & Challenger Build.

The Challenger

For the second Class, I’ve picked the Challenger Archetype for two specific reasons. One is to give this build versatility in close-range combat, and to make the build sturdy and mitigate incoming damage. When the Engineer uses a Heavy Weapon, players will be locked to a specific stance making them unable to roll, making it challenging to dodge incoming attacks. It is worth noting that using Relics to replenish health while in this stance will not be possible as well. For this reason, I decided to make this build resilient to damage by taking advantage of the Challenger’s Juggernaut Skill that grants three stacks of Bulwark making the build more tanky. This skill is perfect when the Engineer is in Heavy Weapon Stance by giving it more mobility and resiliency against damage.

While on the offensive side of things, Rampage increases fire rate by 15%, Reload Speed by 20%, and Movement Speed by 10% in a short period of time. Players will be juggling with these two skills depending on what type of enemy they are facing. The Archetype trait Strong Back, on the other hand, decreases the build’s encumbrance by 10 so you can still wear heavy armor while maintaining medium weight.

Unlocking the Challenger is easy and players can select this class when starting the game or buy the Old Metal Tool from Reggie Malone in Ward 13 to craft the Stell Enswell Engram which unlocks this Archetype.

Remnant 2 Engineer & Challenger Build Weapons

Long Gun

Now that the Archetypes are out of the way, let’s talk about the High Tech Sentinel’s equipment. The Plasma Cutter boasts high firepower with a speedy fire rate capable of dealing continuous and considerable damage in a short period of time. Its high ammo capacity and reserves make it ideal for this build. Clearing enemies as quickly as possible is one of the requirements of this build to take advantage of the Challenger’s Rampage and the Plasma Cutter is one of the weapons that can do that.

Plasma Cutter

Long Gun Mod

We’re going to be using the Plasma Cutter‘s special weapon mod, Heat Sink. Built to improve the Cutter’s performance by making this weapon accumulate less heat, it also ramps up its damage even further. Slow heat build-up means more damage that players can crank out before needing to cease firing.

Heat Sink

Weapon Mods

  • Helps improve Cutter’s performance, accumulating less heat

This weapon can be acquired by getting the special headpiece called Navigator’s Helm and opening a hidden room in a wrecked ship in N’Erud located near the Titan’s Reach Checkpoint.

Long Gun Mutator

As for my main mutator, I would advise using the Momentum Mutator and taking advantage of its added critical hit chance. Reaching the max stack of Momentum is an easy task when using the Plasma Cutter and players can get the Momentum by defeating an Aberration named Mantagora located in the Imperial Gardens in Yaesha.

Momentum Mutator

Weapon Mutator

  • Added crit hit chance.
  • Can be obtained by defeating Mantagora in the Imperial Gardens, Yaesha.

Hand Gun

For my Hand Gun, Enigma is my choice for this build. A very fun sub-weapon to use, perfect for clearing enemy waves in dungeons. Electrocuting targets, while the Engineer’s heavy weapon is in turret mode is simply a fun and effective way to engage enemies.

Enigma

Hand Gun Mod

Its special Mod Chaos Driver improves Enigma’s effectiveness and adds more damage by deploying Rods in the field or by attaching to targets that tether and emit shock damage. Enigma can be acquired by getting a special crafting material called Cipher Rod in The Labyrinth. Give it to McCabe to craft the weapon.

Mod Chaos Driver

Weapon Mods

  • Adds more damage deploying Rods
  • Can attach rods to targets emitting shock damage

Due to the Enigma’s ability to hit multiple targets, it is perfect to pair it with the Harmonizer Mutator. When using the Harmonizer, we can take advantage of its ability to generate Mod Power for the Plasma Cutter. The faster the Plasma Cutter gains Mod Power, the sooner the player can use its special Mod Heat Sink. The Harmonizer can be acquired by visiting Dwell in Ward 13 and buying it in exchange for Scraps.

Melee Weapon

The High Tech Sentinel is a versatile build as it can perform in close-range combat as well. Getting a good melee weapon will depend on the player’s preference. Using the melee weapon is not required, but rather an option for players who are looking for variety.

Atom Splitter

Melee Weapon Mod

To match the overall aesthetics of the High Tech Sentinel, I used the Atom Splitter. Not only it deals great damage, but its Special Mod Fission Strike also releases a powerful shockwave that can hit multiple enemies. The Atom Splitter can be acquired in any of the N’Erud’s Dungeons and players need to wait for a specific facility to spawn and do specific steps to access a secret room.

Fission Strike

Weapon Mods

  • Releases a powerful shockwave for multi-target

Melee Weapon Mutator

I paired this sword with the Weapon Lord Mutator. Upon reaching max stacks, the player’s next charged melee attack will be an instant critical hit strike. For the Fission Strike to activate, a melee charge attack should be done after a neutral dodge and the effect of the Weapon Lord Mutator will proc as well. Players can buy the Weapon Lord Mutator from Merchant Dwell.

Weapon Lord

Weapon Mutator

  • Upon reaching max stacks, the player’s next charged melee attack will be an instant critical hit strike

Remnant 2 Engineer & Challenger Build Rings & Amulet

Rings & Amulet

AmuletRange Finder

The Range Finder is the perfect amulet for this build. Each enemy kill will grant a ranged damage bonus and can add up to three stacks. The requirement of the ranged damage buff is easy to maintain so players can expect an almost permanent uptime. The Range Finder can be acquired by exploring the Ascension Spire location in N’Erud where The Custodian resides. Players will find a hole that they can drop into and find the Drzyr Replicator that can craft the item.

Rings

Probability Cord

For the first ring, wear the Probability Cord for an instant 30% Critical Hit Damage increase. This ring can be acquired when exploring Root Earth’s Corrupted Harbor Zone.

Braided Thorns

The next ring is Braided Thorns which adds a 15% Critical Chance after killing an enemy that has a relatively easy requirement to fulfil. Buy this ring from merchant Cass and note its appearance is random so check her from time to time and pay attention.

Grounding Stone Ring

We use Grounding Stone Ring for the next slot to improve shock damage since we will be using the Enigma a lot. Players can buy this ring easily from Reggie.

Mechanic’s Cog

The last Ring would be Mechanic’s Cog which enhances this build movement speed and damage reduction when using a heavy weapon. Players can also buy this from Cass in Ward 13.

Changes During Boss Fights

These accessories are perfect when clearing mobs however when fighting bosses, I would highly recommend changing the Amulet to Death’s Embrace, since you will be tanking damage anyways, and that 20% boost of damage will help a lot. This amulet can be bought for Bedel of the Vaunnt in Yaesha in exchange for scraps.

Replace the Braided Thorns with Zania’s Malice bumping the build’s DPS further when hitting weak spots. This ring can be acquired in Root Earth’s Ashen Wasteland Section.

And lastly, change the Ground Stone Ring to Hardcore Metal Band which increases the build’s damage reduction by taking advantage of the Bulwark buff when receiving damage. Players can find this ring in the world of N’Erud in the Navigation Room near the Titan’s Reach checkpoint.

This build can be further enhanced if you do have a Hyperconductor Amulet that improves the effectiveness of the Engineer’s heavy weapons. An added skill charge is huge since players can use Juggernaut or Rampage twice in combat before it cools down. While for the armor pieces, I am using the Engineer’s starting set and changed the headpiece to the Navigator’s Helmet to match the theme.

The Relics and Trait

For this build, it is still suggested to use the Dragon Heart if you need healing, since using Relics while in a heavy weapon stance is not possible. We will be tanking a lot of damage, thus replenishing HP as fast as you can is useful once the stance ends.

Dragon Heart

Relics

For the Relic Fragments, it will depend on your current ones but for priorities, additional Ranged Damage, Crit Chance, and Weakspot Damage are welcome additions to this build.

Traits

When it comes to Traits we need as much Health as we can in this build thus having level 10 Vigor is ideal. You should prioritize the Expertise Trait as well, for faster Challenger Skill Cooldowns. Swiftness Trait should be level 10, granting the High Tech Sentinel an additional movement speed of 15%. Players can unlock the swiftness Trait by unlocking the Explorer Archetype. A level 10 Barkskin Trait is a must for this build by adding a 10% damage reduction. This trait can be acquired by completing Meidra’s quest in Yaesha. A level 9 Glutton trait can significantly improve Relic usage speed, and lastly, level 10 Footwork to improve the build’s Movement aiming speed as this greatly helps when using heavy weapons.

Barkskin Trait

High Tech Sentinel’s Gameplay Tips

The High Tech Sentinel’s gameplay is fun and engaging and its build’s loadout rotation varies depending on what situation the player is currently in or what enemy they are trying to fight. When fighting with a group of enemies or when clearing dungeons in general, it is advisable to use a heavy weapon as a turret. In this build, the Vulcan will deal damage as soon as it is deployed targeting nearby enemies. Overclock it to take advantage of unlimited ammo and added DPS.

After overclocking the Vulcan, Activate the Rampage Skill and use the Heat Sink Mod of the Plasma Cutter to give it a significant boost of damage. Start clearing targets and after a short time your character will trigger Berserk. It is worth noting that the kills from the Turret count towards this as well, which really helps you ramp up your damage.

When the Plasma Cutter Mod expires, switch to the Enigma to hit multiple targets at once and generate Mod Power for the Plasma Cutter. Once the Heat Sink mod is recharged, switch back to the Plasma Cutter and activate it once again.

Dealing with Bosses

While fighting Bosses we will be concentrating on using the Heavy Weapon Vulcan manually, and switching Rampage to the Juggernaut Skill is a must before entering the boss arena. Once the battle starts, activate the Juggernaut Skill to have significant damage reduction. Manually use the Vulcan and overclock it. For 15 seconds, the Vulcan will have a faster fire rate, be much stronger and have access to unlimited ammo. This burst window is enough to deal significant damage to bosses especially when hitting weak spots.

When Overclock expires, keep using the Vulcan, depleting its ammunition. The overall damage reduction of this build is enough to withstand several attacks before using Relics. If you need ammo or simply need to restore your HP, use a Dragon Heart charge to provide more for the Vulcan. Players can lessen the Vulcan’s cooldown by continuously using Dragon Heart charges and spawning ammo so players can use it again with little to no downtime since the usage of Heavy Weapons depends on its current ammo count. This is the purpose of bumping up the Glutton Trait.

Final Thoughts

The High Tech Sentinel is simply a fun build to use because of its unique gameplay, but it is a build that heavily relies on its distinct arsenal. Having the ability to change stances adds a refreshing experience when battling bosses or when clearing battlefields. However, there is no denying that when manually using heavy weapons in general, there are great risks involved and a little bit of advanced play is required.

Without the ability to roll, relying on your fast aiming movement speed, in general, is also a viable strategy and we cranked it up so you can at least avoid minor attacks by just strafing while maintaining DPS. This build can withstand several attacks before going down and popping Relics can get you back up to higher HP quickly. This build has so much room to grow especially when exploring the other heavy weapons available, feel free to play around with it and make your own version.

Be sure to check out our Beginner Guide and head to our Remnant 2 wiki for the latest info.


Stay tuned for more Remnant 2 content as we update the other Builds, and be sure to drop by our Twitch Channel if you have questions about the game. If you need something specific, check out our Remnant 2 wiki as well as our Remnant 2 Guides.

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Remnant 2 Class Guide – Which is the BEST for YOU? https://fextralife.com/remnant-2-class-guide-which-is-the-best-for-you/ https://fextralife.com/remnant-2-class-guide-which-is-the-best-for-you/#respond Wed, 26 Jul 2023 08:36:57 +0000 https://fextralife.com/?p=258336 The post Remnant 2 Class Guide – Which is the BEST for YOU? appeared first on Fextralife.

A Remnant 2 class guide weighing up the pros and…

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In this Remnant 2 video, we will be showcasing all of the starting classes, plus a couple extra, so you will have an idea of what Archetype best suits your playstyle when playing Remnant II. There are a handful of Archetypes to choose from and it can be overwhelming, especially for new players who have not played the previous title.

Remnant 2 Class Guide

Additionally, playing in Multiplayer is a major factor when choosing your Class since each has a distinct role in the field. Thus, understanding the pros and cons of the basic kit of each Archetype is a must, especially since players can now multiclass or equip two Archetypes, adding considerable depth to gameplay. Hopefully, this Remnant 2 Class Guide will point you in the right direction when planning out your future builds.

Players can equip two Archetypes in Remnant 2 enabling multiclassing.
Players can equip two Archetypes in Remnant 2 enabling multiclassing.

Remnant 2 Dual Archetype System

Gunfire Games is making Remnant 2 much larger in almost every aspect. One major way they’re doing this is by introducing more diverse and interesting Classes to the game. Each Class is now more intricate and detailed than those from the previous title. They come with their unique mechanics, skills, advantages, and enhancements that you can mix and match as you advance through the game.

Second Archetype

Once you’ve made enough progress in the campaign, you’ll be able to use a Secondary Archetype, which lets you use abilities from two different Classes at the same time. These Secondary Classes have access to all the same features as the main class, like choosing one skill from three options and taking advantage of the Archetype Trait. The only difference is that you can’t use its Prime Perk. It is worth noting that the main Archetype slot will determine which Prime Perk will be active so make sure to read what these are, and slot them in the correct places. Just keep in mind that your second archetype will have its own progression, and will need to be leveled up as well to gain full benefit from the other Perks.

Remnant 2 Dual Archetype System
Remnant 2 Dual Archetype System

While unlocking your second Archetype slot can be done after progressing in the game, players can unlock more Archetypes by crafting special items called Archetype’s Engrams. These items will need to used in crafting in conjunction with other base materials which are scattered throughout the world. Most of the base materials for the starting classes can be unlocked in Ward 13, which is your main hub in the game. There will be no need to create a new character since all of these Archetypes can be changed on the fly, which is a major plus. We have covered this in our 12 Things You Must Know About Remnant II video along with other essential tips, and you can visit the official Remnant II Wiki for more helpful tips such as item locations.

Remnant 2 Archetype Passives and Skills Overview

In Remnant 2, Perks are special passive abilities that enhance your build. There are five types of Perks, and each class has one Perk of each type. You can unlock these by leveling up your Archetype, and as you make your way towards level 10, each Perk gets stronger.

The Perks always unlock in the same order for every class in the game. This order is Prime Perk, Damage Perk, Team Perk, Utility Perk, and Relic Perk. When you reach levels 6 to 10, the same cycle happens again, but this time these same Perks get upgraded to their final and more powerful version. Let’s do a quick rundown of each perk type to have a better understanding of its progression.

  • Damage Perks increase the damage that the player deals.
  • Team Perks provide helpful effects and buffs to the player’s allies or character itself if you’re playing alone.
  • Utility Perks, give small buffs that work well with the player class’s gameplay.
  • Relic Perks are strong abilities that give the player temporary benefits when you use Relics.
  • Prime Perks are special and defining abilities for each class. They can be considered the ultimate ability for the class and get two upgrades, one at level 5 and the final one at level 10.
  • Traits In Remnant 2

    In Remnant 2, there are two types of Traits. Archetype Traits and Core Traits. Core Traits are the same for all Classes and provide general bonuses. These bonuses include increased Damage Reduction, Max Health, Max Stamina, or improving Mod Power Generation. These traits can be leveled up by assigning trait points that you can get when exploring the world or beating bosses. While Archetype Traits are unique traits tied to Archetypes. When you play a particular Class, Archetype Traits automatically level up as your Archetype levels up, with the maximum level being 10. Meaning, you don’t need to spend traits points on Archetype Traits.

    Remnant 2 Traits
    Remnant 2 Traits

    The Archetypes in Remnant 2

    There are eleven Archetypes playable in the game but for now, we will be focusing on the starting classes that you can select when starting your first playthrough. By now, you are aware that a second Archetype can be taken advantage so you have at least a little bit of leeway when picking your first class depending on the modes that you will play, especially multiplayer.

    The five starting Archetypes in Remnant 2, are the Gunslinger, Challenger, Handler, Medic, and Hunter. Each offers an in-depth selection of abilities, skills, and support abilities to help boost your team and help them survive or even when playing solo. As a reminder we will be focusing on how each starting class works thus, we will not delve that much in terms of the second Archetype and it will be covered in our Build videos so stay tuned for those! 

    The Handler Archetype

    The Handler Class comes with a companion which can help support you and your team. It is a jack-of-all-trades support class, able to do several things including damage, support your team, and distract enemies. This is all done through commands with your companion. Let’s dive into its passive and active skills.

    All of the Archetype normal Perks in general are self-explanatory hence we decided to focus on each Archetype’s Prime Perks and Active Skills and these two define the gameplay of each Archetype. Feel free to pause the video if you want to check a specific perk in more detail.

    Remnant 2 The Handler Archetype
    Remnant 2 The Handler Archetype

    Prime Perk – Bonded

    Their Bonded Prime Perk focuses mainly on supporting the handler and their allies. If the Handler gets knocked down, the Companion will try to revive them with half of its maximum health. This ability can also be used to revive other allies if you command the Companion to do so. However, the ally who needs reviving must have a Dragon Heart available for this to work.  

    Guard Dog Active Skill

    The companion loves to protect its master and its allies. As the player moves around, your companion will stay close to you and attract more attention from enemies, taking the pressure off of you. Additionally, your companion will take less damage from those enemies. This skill works well when dividing enemy attention or dividing the horde into groups so the party can clear waves with ease.

    If you hold the command, your companion will emit a howl that reduces damage for all your allies within a certain range. This howl also gives your companion even more aggro from enemies, making them an even bigger distraction that lasts for a short period.

    Support Dog Active Skill

    As you journey, your loyal companion will stick with you and provide ongoing healing to allies within a short range providing healing over time.

    When you press and hold the button, your companion will unleash a powerful effect. This ability bestows a significant healing effect on all allies within range and adds healing over time. Moreover, they will gain a substantial increase in movement speed, allowing them to move swiftly and skillfully as needed.

    Attack Dog Active Skill

    The offensive stance of the companion wherein accompanies you while gaining a damage boost. Dividing the enemy’s attention is one of the key skills of your companion but the Attack Dog skill may also provide an offensive buff to the party. You can expect hard hits with them mostly when using this skill.

    If you hold the button, a powerful effect occurs. All allies within a certain range receive a damage buff increase, empowering them to deal more damage during critical moments.

    Pros of the Handler

    The handler is a versatile job, and one can focus their efforts by concentrating on its full support abilities, and aid the team with healing and powerful buffs that can be a game changer. The Handler is a must-have Archetype in a team at least in my opinion, if you don’t have at least one Medic in the party. I see the handler as the perfect job that adds further sustainability and other positive buffs.

    While in single-player mode, your DPS will not be as high compared to the DPS Archetypes however, having a companion provides value. Not only it is fun to have your trustee partner at your side, but the ability of the companion to aggro enemies and deal additional damage is invaluable. Enemies will be forced to target your companion, which keeps you free to keep on shooting.

    Cons of the Handler

    One I can think of is the overall DPS, but it will solely depend on your playstyle or preference. The handler concentrates on supportive passives and skills, thus temper your expectations in terms of damage numbers.

    Another major con, is that since your companion is a melee attacker, reaching floating targets will not be possible. Most of the Bosses in Remnant II stay midair so keep that in mind. However, making Handler your secondary archetype can rectify some of these issues. Pair it to a DPS Class and you will have a significant bump in DPS, while not needing to rely on your companion as much.

    The Medic Archetype

    The medic class is what you want to pick if you are a team player, focused on working with your allies. They heal much faster and more efficiently than any other class and can keep their team alive and in the fight. This Archetype provides shields to save the party in dire situations.

    Remnant 2 Medic

    Prime Perk – The Regenerator 

    Once you have healed allies for a certain amount, you will automatically regain a spent Relic charge. A powerful perk that can keep the party alive in a restorative loop. 

    Wellspring Active Skill

    The Medic uses healing energy to empower their fist, and when they punch the ground, a healing AOE spring is created. This healing spring restores health over time and significantly accelerates the Blight decay rate. The AOE spring lasts for a decent duration that can provide continuous heals to the party thus allowing them to tank damage during its duration.

    Healing Shield Active Shield

    The Medic can shield their allies as well. In a swift motion, the user releases a burst of healing energy, enveloping all allies within a certain range with a protective shield equal to their maximum health. This shielding effect lasts for ten seconds. While shielded, allies experience the benefit of regeneration, restoring a chunk of their health over time.

    Redemption Active Skill

    When Redemption is activated, it releases a powerful shockwave that covers a certain range. This shockwave serves two purposes: it revives downed allies, bringing them back to life, and it heals them by restoring a significant amount of their maximum health over a period. Moreover, if you hold the skill button longer, the healing effect becomes even more potent. Each additional second of holding the button adds further healing potency.

    Pros of the Medic Archetype

    Its burst heals are unparalleled along with its heal-wide relic restorative powers that keep the party healthy or in good shape. A must-have Archetype when playing in Multiplayer especially when tackling advanced dungeons or playing on higher difficulties, especially if you don’t have a Handler Archetype in your group.

    While in single-player mode beginners will find this Archetype a good starting Class, especially when trying to adapt to the game’s difficulty. The extra healing on top of your Relics will give players ample amount wiggle room for mistakes. Once you’ve progressed through the game, you will unlock the second Archetype anyway if you want to ramp up your DPS.

    Cons of the Medic Archetype

    Finding the Medic’s usefulness will vary depending on the player’s skill. Experienced players will find the Medic underwhelming in most cases since as a DPS-oriented player, the additional skill slot needs to be at least something that can be used to increase build damage. As your skill increases in Remnant, Medic falls off in favor of more potent Archetypes.

    The Hunter Archetype

    The Hunter excels in long-range, precise gunplay. They are skilled at identifying targets and eliminating them with precision, utilizing various perks that aid in picking off enemies. Additionally, they are valuable team players, providing support to their allies, and are particularly effective at dealing significant damage to an opponent’s weak points. Likely the strongest single-hit shots in the game if built properly. 

    Remnant 2 Hunter

    Prime Perk – Dead to Rights

    Whenever Hunters deal Ranged Weakspot Damage, the duration of their active hunter skills increases. This extension can go beyond the initial duration of the skill, allowing you to enjoy longer-lasting effects as you continue to hit weak spots with your ranged attacks.

    Hunter’s Mark Active Skill

    Enhances the hunter’s awareness by creating an aura that automatically applies the Mark to all enemies within a considerable range. Once marked, these enemies become visible even through walls, providing a significant advantage in tracking their movements. Moreover, the Mark increases the critical chance of the entire party, making it easier for everyone to land critical hits on the marked foes.

    Hunter’s Focus Active Skill

    Heightens the hunter’s senses which causes aiming at an enemy to apply Mark. Continuously aiming down sights uninterrupted and without shooting causes the hunter to enter a Focused state. When Focused, weapon speed, recoil, and sway are reduced, and overall range damage and range critical chance is boosted.

    Hunter’s Shroud Active Skill

    When the Hunter enters a shrouded state, their presence becomes less noticeable to enemies, making them harder to target while on the move. However, any attack, mod activation, or skill usage will instantly end the shroud. Upon leaving the shroud, the Hunter applies the Mark to all nearby enemies and gains the Ambush effect. Ambush significantly boosts the damage dealt by both ranged and melee attacks, but its effectiveness decreases gradually over time. Additionally, the Hunter will automatically enter the shrouded state again after a brief period if they don’t perform any offensive actions.

    Pros of the Hunter Archetype

    Snipers or long-range oriented players will love the Hunter. Equipped with DPS-oriented perks and skills that heavily rely on a specific range defines this class with clarity, making it relatively easy to build since you already have a direction to follow. Adept in Long Range Rifles that hit like a truck on a single shot, the hunter avoids enemy aggro most of the time, due to its positioning, especially when playing in Multiplayer. Expect high DPS and satisfying kills if this class is handled correctly.

    Cons of the Hunter Archetype

    Hunter has a high-skill floor and a high-skill ceiling, and this point also can be a pro or a con depending on your perspective. Precision and timing are the skills that one needs to master when playing this Archetype. And since the class is heavily reliant on weak spot damage, and zoning in on your targets can be a challenging task, beginners maybe find this class more challenging to play than they realized.

    The Challenger Archetype

    The Challenger Archetype embodies the role of a powerful tank. Sporting thick armor and wielding formidable melee weapons, they excel at close-to-mid-range combat, specializing in demolishing enemies and enduring heavy assaults. Their unique abilities allow them to significantly reduce incoming damage, and enhance various aspects of their capabilities.

    Remnant 2 Challenger

    Prime Perk – Die Hard

    When the Challenger is about to be defeated, they enter a brief invulnerable state, and during this time, they regenerate their maximum health. However, this ability can only be triggered once every ten minutes, so you cannot use it all that often, and hopefully you don’t need to.

    War Stomp Active Skill

    War Stomp is an offensive skill of the Challengers. This skill generates a powerful tremor that inflicts damage and causes additional stagger to enemies within a forward cone. When used at close range, it deals damage in all directions around the user, and is useful when clearing a group of enemies.

    Juggernaut Active Skill

    As the name implies, the Challenger becomes the Juggernaut of the battlefield. By activating this ability, the challenger becomes incredibly resilient, acquiring Bulwark, enhanced movement, faster melee speed, and a boost in melee damage. Furthermore, the amount of stagger damage you receive is significantly reduced during this state, making you nearly unstoppable in combat. Suitable in melee-oriented builds.

    Rampage Active Skill

    Rampage is a well-rounded skill that empowers the Challenger to great heights. When activated, the Challenger enters an intense state of battle, granting increased fire rate, quicker reload speed, and enhanced movement speed for a limited time. Moreover, dealing significant damage to enemies bestows a stack of Rage, which in turn boosts ranged damage. As the number of Rage stacks reaches a certain threshold, the Challenger goes Berserk, automatically reloading their current firearm and intensifying the effects of Rampage, doubling its impact on the battlefield.

    Pros of the Challenger

    Even though the challenger performs in mid-range combat where enemies can be overwhelming at times, its repertoire of skills and passives makes it formidable not just in damage but also when it comes to reducing incoming damage, making it the sturdiest Archetype. Beginner players will enjoy this class as it makes the difficulty of Remnant II a bit more forgiving. Its unique passives that empower melee playstyles are enticing as well, giving players more diversity when it comes to Remnant’s overall gameplay.

    Cons of the Challenger

    As the Challenger excels in midrange combat, players will find less damage compared to the other class especially when using a shotgun type of weapon when dealing with flying enemies or bosses. This can be alleviated by using a different type of loadout but it will defeat the challenger’s design. Although I would love to have a second life due to its Prime Perk, I find it less useful at endgame since you should not be planning on failure. However, this issue can be rectified by setting Challenger as your secondary Archetype, and using the Prime Perk of another Class.

    The Gunslinger Archetype 

    Next is the Gunslinger. A master of firearms that possesses several perks that enhance their efficiency with the weapons in their arsenal. They excel at dealing massive damage, making the most of their ammunition, and firing bullets at a rapid rate. Check out our Loaded Sharpshooter Build for more details on the dual Gunslinger/Hunter.

    Remnant 2 Gunslinger

    Prime Perk – Loaded

    A prime perk design to make the Gunslinger execute fluid gameplay in dealing damage. Upon activating any Gunslinger skill, both weapons undergo an instant reload, and all weapons gain infinite reserve ammunition for a brief duration.

    Quick Draw Active Skill

    The Gunslinger is known for its quick draws and quick-firing shots. Drawing its reliable sidearm and unleash a barrage of up to six shots from the hip, each dealing significant damage per shot. By pressing the button, you can immediately fire at all enemies within a certain range, and upon releasing the button, the shots will be evenly distributed among all targets. Holding down the skill will allow players to manually direct the shots to targets that deal greater damage.

    Sidewinder Active Skill

    By harnessing the power of the Desert Sidewinder snake, the Gunslinger experiences a surge in movement speed and a considerable boost in weapon draw and swap speed. When switching between weapons, the firearm will be automatically reloaded within a brief period, ensuring the Gunslinger stays ready for action.

    Bulletstorm Active Skill

    In this unleashed state, the Gunslinger reaches the peak of their power and speed. Conventional firearms transform into fully automatic weapons, while bows and crossbows gain enhanced projectile speed and critical chance. Additionally, the Gunslinger experiences a substantial increase in fire rate and reload speed for a certain duration, maximizing their combat efficiency.

    Pros of the Gunslinger

    In terms of range damage, Gunslinger can provide an unparalleled experience. Especially if you love to play with weapons that have high fire rates, the Gunslinger can play a pivotal role in enhancing these types of builds. Relatively easy to build as well and most of its foundation can be accessed at the start of the game. I can’t stress enough how important the reload speed and ammo capacity are in this game and the Gunslinger can manage these two avenues well and concentrates on damage alone. DPS-oriented players will love this class and it can work with a vast array of weaponry.

    Cons of the Gunslinger

    All of the other Archetypes have damage-mitigating perks or skills that may aid beginner players in early game that the Gunslinger does not have. Since the Gunslinger is a pure DPS Archetype, it requires a little bit of advanced play at the start. You may find this job squishy at first however, your skills will improve over time to offset this con.

    The Explorer Archetype 

    The Explorer is a specialist with exceptional skills in discovering valuable items and offering vital support to the team. Their expertise enables them to generate extra items and rare drops when defeating powerful enemies. Using a range of abilities, the Explorer can improve their ability to find loot, increase the team’s damage, reveal hidden treasures, and boost the movement speed of all allies. This Archetype is acquired from completing the game.

    Remnant 2 Explorer

    Prime Perk – Lucky

    This trait overall increases the chances of the party getting rare loot when defeating enemies. Helpful when running dungeons when gathering in-game currencies or crafting materials.

    Plainswalker Active Skill

    The Archetype is generally a support-oriented class and Plainswalker increases the party’s overall movement speed and stamina consumption, useful when exploring extensive areas like dungeons. This skill contributes greatly in combat as players often use most if not all of their Stamina while avoiding enemies. The more Stamina, the more rolls that party can do.

    Gold Digger Active Skill

    The Explorer will dig into the ground and spring a fountain that provides various buffs. There’s a little bit of RNG in here however the general buffs that a player can get range from added damage dealt to damage reduction and healing over time. 

    Fortune Hunter Active Skill

    Upon using this skill, the Explorer will scan the map in a certain range, revealing the items that the party can loot. Greatly useful when hunting specific items when exploring dungeons.

    Pros of the Explorer Archetype

    Explorer is a unique Archetype that focuses on items and materials hunting. The ability to scan the area for possible items is a huge time saver. This archetype is loaded with passives that increase material drop rates or affect the quality of the items you get in chests. The Explorer may lessen the burden of exploration by buffing the party with a movement speed increase to cover as much ground as possible in a short period.

    Beginners will find this Archetype useful especially when optimizing their first builds. Players can commit to a pure support type build with the Explorer when playing in multiplayer since you can rely on your teammates to deal damage while you focus on supporting your allies. With a secondary support type Archetype, like a Medic, for example, Explorer can be a viable part of a build. Whether hunting new items in multiplayer or solo play, one can appreciate the explorer’s value.

    Cons of the Explorer Archetype

    The explorer heavily relies on a second class, preferably a DPS Archetype due to it not having any offensive skills when playing Solo. The main issue with this class in solo play is its longevity. Once you get your desired gear or materials, it is likely that you will not use this job again unless its passives are needed in builds that rely on movement speed. 

    The Alchemist Archetype

    The Alchemist is a character who focuses on supporting the party by applying helpful buffs. Its unique abilities enhance item effectiveness, increasing its overall effects and longevity. Equipped with supportive skills that can increase fire rate, damage reduction, and even revives. This Class can be obtained by defeating Manticora in the Manticora from the Drain Event at Losomn.

    Remnant 2 Alchemist

    Prime Perk – Spirited

    Concoctions are useful items that add various helpful buffs. Most of these buffs are powerful in general such as further increase of fire rate or mod power generation. Thanks to its Prime Perk, the Alchemist can have three concoction buffs simultaneously. 

    Vial: Stone Mist Active Skill

    The Stone Mist active skill makes the user a moving tank. Adding further damage reduction and status ailment resistance, this skill works wonders with a tank build, like with the Challenger for instance. Note that all of the Vials can be thrown to specific locations so the party can access the AOE pool and have the buffs.

    Vial: Frenzy Dust Active Skill

    Frenzy Dust applies positive buffs that increase the target’s fire rate, movement, reload, and melee speed. An overall boost for the party to enjoy useful when bursting down targets.

    Vial: Elixir of Life Active Skill

    Applies continuous healing to the party and regenerates health over time and protects the team from fatal damage. What is even more powerful is this skill can revive allies as well. 

    Pros of the Alchemist Archetype

    The Alchemist provides impressive buffs that may improve the overall party’s performance. Another support Archetype that plays with consumables and concoctions, improving overall efficacy of teammates. Players who love to tinker with items will find this job enjoyable. Playing with different types of item effects may add another layer of complexity to builds. The Alchemist can perform well in both single and multiplayer modes due to its versatile skills and passives.

    DPS-oriented Archetypes may be paired well with Alchemist and an example would be Melee & Damage Reduction type Challengers. Its tanking capabilities will be significantly improved when using the Alchemist’s damage reduction skills.

    Alchemists can contribute greatly when building a pure support-oriented archetype. Its ability to revive allies like Medic does, is a great addition to a support character’s repertoire. Having two revive abilities may tremendously help in difficult fights when playing in Multiplayer. 

    Cons of the Alchemist Archetype

    Like the other support class, the Alchemist requires a DPS class to perform in solo play. Pure DPS-type of players may find other Archetypes useful depending on their build. Playing with consumables may be fun when using concoctions, but this gameplay is a niche in most cases. 

    The Summoner Archetype

    The Summoner possesses exceptional skills in controlling and directing minions to carry out their commands. By provoking their minions, they can enhance their damage, attack speed, and movement, while sacrificing minions temporarily empowers the Summoner’s own attacks. Minions that reach the end of their lifespan create healing auras and utilizing Relics enhances minion health and damage capabilities. With a variety of minion types at their disposal, including Root Hollow, Flyer, and Reaver, the Summoner wields a formidable range of abilities. To unlock this Archetype players first need to obtain Faded Grimoire which can be crafted at Bloodmoon Altar using Blood Moon Essence.

    Remnant 2 Summoner

    Prime Perk – Ruthless

    The Summoner has the ability to enrage its minions, thanks to its prime perk. Being enraged grants significant buffs to minions such as an increase in damage, attack, and movement speed.

    Minion: Hollow Active Skill

    Summon up to two Hollows that can quickly engage enemies at high speed. Can be sacrificed and explode to damage its surroundings. The Hollows can effectively engage ground targets, but they cannot engage airborne enemies. 

    Minion: Flyer Active Skill

    Flyers are interesting minions that stay in midair and shoot projectiles at their targets. One major plus of this minion is the ability to engage both ground and airborne targets with ease. When sacrificed, an explosion deals damage to surrounding targets and spawning homing projectiles that deal more damage. Second to the reaver, I find the Flyer effective in various situations making it a viable summon.

    Minion: Reaver Active Skill

    The hardest-hitting minion of a Summoner. Very effective against ground targets and also has the ability to hit airborne enemies. Its large health pool is perfect against incoming damage. The main drawback of this minion is you can only summon one at a time.

    Pros of the Summoner Archetype

    The Summoner is an excellent choice for players who love variety, build complexity, and unique gameplay. This Archetype can deploy summons that may aid the traveler in the field. Each summons has its strength and weaknesses and its own unique abilities with different types of mechanics and executions that players may find fun to play with.

    The Summoner’s minions can effectively direct enemy attention to them, making the player safe from incoming attacks. Not only do the minions provide protection to the traveler to some degree, but their overall damage can also wipe out enemy hordes effectively. A further addition to minions is the Handler‘s companion. If used as a Second Archetype the companion may add a further boost of parameters to the Summoner’s minions making it a powerful build.

    Cons of the Summoner Archetype

    The Summoner class may be complex at times and beginners may find this archetype’s gameplay advanced and overwhelming, especially when dealing with hordes of enemies. Players who prefer straightforward gameplay or style may refrain from using this Archetype. To maximize the value of this class, players need to constantly check their minion’s health points. Once its HP is low, it is advisable to detonate it providing additional DPS and a healing circle that the player can take advantage of.

    That wraps up our Classes Beginners Guide, and we hope you found this helpful. Remember to check the wiki or more tips and locations!


    Stay tuned for more Remnant 2 content as we update the other Builds, and be sure to drop by our Twitch Channel if you have questions about the game. If you need something specific, check out our Remnant 2 wiki as well as our Remnant 2 Guides.

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    Remnant 2 Gunslinger & Hunter Build – Loaded Sharpshooter https://fextralife.com/remnant-2-gunslinger-hunter-build-loaded-sharpshooter/ https://fextralife.com/remnant-2-gunslinger-hunter-build-loaded-sharpshooter/#respond Tue, 25 Jul 2023 13:24:14 +0000 https://fextralife.com/?p=258505 The post Remnant 2 Gunslinger & Hunter Build – Loaded Sharpshooter appeared first on Fextralife.

    Remnant 2 Gunslinger & Hunter Build Guide that takes advantage…

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    The post Remnant 2 Gunslinger & Hunter Build – Loaded Sharpshooter appeared first on Fextralife.

    In this Remnant II Build Guide, we will be showcasing our first build, the Loaded Sharpshooter. This build is a combination of two DPS-oriented Archetypes which are the Gunslinger and Hunter. These Archetypes are known for their damage-augmenting passives that focus on DPS alone. Also when paired together they form a build that can use a vast array of weapons depending on your preference. This build is designed to deal a significant amount of damage in a short amount of time.

    Remnant 2 Gunslinger & Hunter Build Guide

    The Loaded Sharpshooter gameplay highly depends on its Active Skills to undergo a “burst phase” that features an extremely fast fire rate coupled with Fire Damage. Carefully timed skill rotations are a must to make out of this build. Knowing when and where to activate both of its Active Skills plays a pivotal role in the success of this build. With that out of the way, let’s talk a bit more in detail about these two DPS Archetypes.

    The Sharpshooter is a combination of the Gunslinger and Hunter Archetypes

    Loaded Sharpshooter Build Archetypes

    Gunslinger

    The Gunslinger contains Perks that revolve around increased fire rates, decreased reload speeds, increased ammo reserves, and an increase in overall range damage. The Gunslinger serves as the main archetype for this Remnant 2 Gunslinger & Hunter Build, so we can take advantage of its Prime Perk, Loaded. Having access to instant reloads and unlimited ammo reserves works perfectly for what we are trying to accomplish. Dealing tons of damage is only possible if you have the ammunition. The Gunslinger can alleviate your ammunition and reloading problems with this one Perk alone.

    How to Unlock the Gunslinger in Remnant II

    Luckily, unlocking the Gunslinger Archetype is possible whether you pre-ordered the game or not. However, the overall process of unlocking it may require players a little bit of time. It starts with the NPC Mudtooth in Ward 13. After clearing your first rolled world and visiting the Labyrinth/ Activate the Worldstone in the Labyrinth and return to Ward 13. Speak to Mudtooth who is located beside Reggie. Exhaust his dialogue by listening to all of his stories. After exhausting all the dialogue, Mudtooth will provide the player with the Gunslinger Ring. We will be using it in this Remnant 2 Gunslinger & Hunter Build Guide as well.

    Proceed to the story and complete the world next to the Labyrinth and return to Mudtooth. Exhaust his dialogue once again and listen to his stories.  After listening to his new stories, he will be grateful and reward the player with the Gunslinger Charm, our main Amulet for this build, and the Worn Cylinder which you can craft as an Engram to ultimately unlock the Gunslinger Archetype.

    Hunter

    The Hunter is the perfect second Archetype for this build improving its overall firepower across the board due to its Perks and active skills that further increase range damage and critical hit chance. This build plays with decent critical hits. When coupled with weapons with fast fire rates, the more chances the build will crit. You might ask, isn’t it that the Hunter Archetype is designed to wield long-range weapons? The answer is yes and no. The Hunter’s active skills are well-rounded and can be tailored to different playstyles such as mid or long-range combat. For this build, it is simply hard to say no to its skills and passives.

    How to Unlock the Hunter in Remnant II

    It is worth noting that unlocking this Archetype is a relatively easy task. Players can access the Hunter when choosing their first base class in the game when starting their first playthrough. However, if a player started with Gunslinger or another Archetype, players can still buy the Rusty Medal from Brabus in Ward 13 and craft the Hunter’s Engram to unlock it.

    Brabus is located at Ward 13 and sells the Rusty Medal

    Remnant 2 Gunslinger & Hunter Build: Loaded Sharpshooter Equipment

    One thing that I love about this Remnant 2 Build is, is that it’s easy to collect all the required weapons and accessories to make the Remnant 2 Gunslinger & Hunter Build work. The Loaded Sharpshooter is a beginner-friendly build that anyone can tweak according to their playstyle.

    Long Gun

    Starting with the Loaded Sharpshooter’s main weapon, the XMG57 Bonesaw. Its sweet fire rate and decent range. A great amount of ammo reserve and capacity make it ideal for this build. Although it suffers from having low accuracy and bad recoil, these cons can be offset with Traits later on.

    XMG57 Bonesaw is great weapon option for this Remnant 2 Gunslinger & Hunter Build
    XMG57 Bonesaw

    The XMG57 Bonesaw can be acquired by buying it from Brabus in Ward 13. Or simply get it by playing the Medic Class. If you do not prefer the Bonesaw, I find the Blackmaw AR-47 a good alternative. Players will have a slower fire rate by using this weapon, however, its accuracy, good range, and firepower make up for it. Players can further improve this build by getting the Chicago Typewriter in the Labyrinth. A weapon with a good fire rate and overall stats if players do not prefer the Bonesaw’s overheating mechanic.

    Long Gun Mod

    I decided to pair the Bonesaw with a Hot Shot Mod, as it grants the ammunition the power of fire, resulting in a 15% boost to Ranged damage for a duration of 20 seconds. Additionally, the shots cause a Burning effect, inflicting fire damage over a span of 10 seconds. Not only can players deal a significant amount of damage for a short period due to this build’s insane fire rate, but the Burn Status ailment deals damage over time as well. Hot Shot is one of your first readily accessible Mods in the game and making Ava McCabe in Ward 13 craft this mod for you is an easy task to do.

    Hot Shot

    Weapon Mods

    • 15% boost to Ranged damage for a duration of 20 seconds.
    • Shots cause a Burning effect, inflicting fire damage over a span of 10 seconds.

    Long Gun Mutators

    Mutators on the other hand are hard to come by, and this part of the Remnant 2 Gunslinger & Hunter Build will vary from player to player. As you progress further in the game, you will gain access to more Mutators and the resources to upgrade them fully.

    However, if you do have the Bandit Mutator, this is a good choice for this build. At level 10, there is a 30% possibility of replenishing the expended Ammo directly into the player weapon’s magazine. Once Ammo is restored in this manner, the weapon’s Fire Rate receives a 10% boost for a duration of 3 seconds, with the potential to extend up to 10 seconds.

    This Mutator not only recycles ammo, but further increases the build’s fire rate. Getting it may be a rigorous process and players can obtain it by exploring Yaesha and through the Forgotten Field Zone. It is a boss drops from The Weald Stalker and The Gnarled Archer mini-boss.

    Bandit

    Mutator

    • At level 10, there is a 30% possibility of replenishing the expended Ammo directly into the player weapon’s magazine.
    • Once Ammo is restored, the weapon’s Fire Rate receives a 10% boost for a duration of 3 seconds. Has the potential to extend up to 10 seconds.

    Handgun

    For the Hand Gun, I prefer the MP60-R due to its insane fire rate. It also has good ammo capacity, perfect for bursts of damage. Its highly accurate shots are appealing especially when trying to hit enemy weak spots. Pair it with the active skills of this build, and you will have a great sub-weapon. In general catering to the Loaded Sharpshooter’s playstyle.

    What is so good about the MP60-R is, it is painless to acquire. In Ward 13 there’s a chest in Ford’s room that requires a code for it to be unlocked.  The code for this chest is encrypted on the flashlight that Ford gave you. Simply inspect it to get the code 0415 and receive the Cargo Control Key.  Past Merchant Dwell along with the docks, players can observe a pathway leading to the cargo storage. Following this path will eventually lead to a rusty door. Use the Cargo Control Key to open it and the MP60-R is waiting on the other side.

    If you don’t prefer the MP60R, Tech 22 is a great substitute. Its fast firing rate is perfect for this build but has a lower ammo capacity. Players can buy it from Brabus or get it as a starting weapon when choosing the Handler as a starting class.

    Handgun Mod

    The MP60-R can be paired with the Bore Mod, which forces the enemy to reveal their weak spots for more damage and adds damage over time on top of the player’s bullet and Fire damage making it perfect for this build. Players can craft this Mod when speaking to McCabe after beating the Abomination Dungeon Boss in N’ERud and getting the Mutated Growth crafting material.

    The same goes for the mutator for this handgun, players can use any mutator that they have currently, but I find the Refunder Mutator that refunds bullets directly to the player’s reserve to be a fantastic choice. The more bullets, the more damage you can deal. The Refunder can be obtained by defeating the E.D. Alpha Dungeon Boss at the Tower of the Unseen in N’Erud.

    Melee Weapon

    The ideal melee weapon for this build depends on their preference. When using this build, players will unlikely use their melee weapons. However, if players would want to be versatile in most cases, they can use any melee weapon that they prefer. In my personal build, I use the Spectral Blade due to its flashiness. Its special ability Whirlwind can slash enemies in a quick manner with a good AOE range. Players can get it by beating the main boss Sha’Hala Spectral Guardian in the world of N’Erud and getting its drop, the Eidolon Shard which can be given to McCabe in Ward 13 to craft the weapon. 

    Melee weapon choices for this Remnant 2 Gunslinger & Hunter Build Spectral Blade.
    Spectral Blade

    Rings & Amulet

    Amulet – Gunslinger Charm

    Now that the weapons are covered, it is time for the accessories. Two of the pieces were already covered hence, making this build beginner friendly. The amulet that works best in this build is hands down the Gunslinger Charm which you can get from Mudtooth in Ward 13. This amulet increases fire rate by 15% and reloads speed by 20%. A pretty straightforward addition, but a significant boost to this build’s prowess.

    Rings

    Gunslinger Ring

    Next up and our first ring for this build is another Mudtooth’s reward, the Gunslinger’s Ring. It increases firearm swap speed by 30% and reloads speed by 10%, making it an absolute must for this build since players will be switching between weapons most of the time during burst phases.

    Fire Stone Ring

    The next ring that I would like to use on this build is the Fire Stone Ring which increases fire damage by 10% and fire resistance by 15. A highly valuable ring that increases this build’s overall damage since players are dealing fire elemental damage because of the Hot Shot Mod. A great Ring that can easily be acquired by buying it from Reggie Malone in Ward 13.

    The last two rings can be anything depending on what you have since the worlds that players explore greatly vary. This build was built mainly for damage and what I prefer to use for the third slot is the Vestige of Power Ring which increases my ranged and melee Damage by 10% if undamaged after 7 seconds. The said condition is fairly easy to achieve since enemies will be dead long before they hit you. Also as players progress in the game, they will get better at avoiding damage. Players can get this ring by visiting the world of Yaesha and exploring its Faithless Thicket Zone.

    Wax Sealed Ring

    The last ring for this lineup is the Wax Sealed Ring which further increases this build’s overall damage by stacking ranged and melee damage when landing killing blows. One of the easiest conditions to fulfill especially when fighting lots of enemies. This ring can be obtained in the world of Yaesha and by exploring the Far Woods Zone.

    While those Rings can be used now, eventually you will want to get the Braided Thorns, which grants an insane overall critical rate that is easy to maintain, and the Compulsion Loop that can even provide significant fire rate speed.

    Amulet – Range Finder

    And lastly, for the Amulet, the Range Finder is the one that you will eventually want to get, which can provide a staggering amount of 30% range damage when its effect is fully stacked. You will lose the added fire rates of the Gunslinger Charm but the added ranged damage can offset the loss easily. When dealing with bosses, on the other hand, you can retain the Gunslinger Charm if you prefer the higher fire rate.

    Remnant 2 Gunslinger & Hunter Build: Loaded Sharpshooter Relics & Traits

    Relics

    Relics greatly depend on the user’s preference and how good they are in terms of playing the game. Experienced players may use an advanced relic that adds more offensive buffs by disregarding the need of replenishing their health. But for beginners, I will still recommend using the Dragon Heart as a general relic.

    Dragon Heart

    Relics

    Acquiring Relic Fragments is heavily based on RNG thus I will be suggesting to use whatever you have right now. But if blessed with the RNG, concentrate on Elemental Damage, Fire Rate, Recoil, Crit Chance, and Ranged Damage.

    Traits

    Traits on the other hand can be tricky things to upgrade, as specific traits randomly show up in the field by completing side dungeons, NPC quests, and more. The Core Traits: Vigor, Endurance, Spirit, and especially Expertise should be maxed first for players to have high chances of survival in combat. Expertise is a must especially, since this build relies on active skills.

    Trait Handling reduces weapon spread and recoil by a significant amount and this trait offsets the cons of the XMG57 Bonesaw making it even more an ideal weapon for this build. By reaching the last parts of the story, this trait can be obtained by progressing.

    Handling Trait

    Next up is the Footwork Trait which increases the build’s movement speed when aiming. I need to stress how important this is since strafing while aiming can save the players from minor projectiles and prevents the need to roll which interrupts your firing. The Footwork Trait can be obtained by completing the Terminus Station Dungeon in N’Erud.

    The Gunslinger’s Archetype Traits Ammo Reserves and Longshot are two great additions to this build’s repertoire as they further enhance the XMG57 Bonesaw’s ammunition and range. Players are welcome to add more extra trait points on whatever trait they have currently as it will serve as a total upgrade in general.

    Remnant 2 Gunslinger & Hunter Build – Loaded Sharpshooter Gameplay Tips

    The Loaded Sharpshooter heavily relies on the build’s active skills to reach its peak performance, and it is worth noting that the entire duration of this build’s active skills is what I call the “Burst Phase”. Players need to follow sets of skills and mod rotations in order to get the most from this Build.

    To begin the rotation properly, fire up Bore Mod to force enemies to reveal their vulnerable spots. Quickly activating the Hunter’s Mark Active Skill will mark enemies and increases the build’s Ranged Damage. Following up with the Gunslinger’s Bulletstorm increases the build’s fire rate and reloading speed immensely. And lastly, activate the Hot Shot Mod before firing Bonesaw.

    While in the middle of the burst phase, since the Bonesaw accumulates heat from continuous shots, pay attention before the overheat gauge reaches its threshold and quickly swap to the MP60-R and fire away. If you failed to switch and the Bonesaw overheats, you will be locked in its overheat animation, wasting your burst window. Keep this in mind and ensure your ammo capacities for both guns are fully loaded before entering the burst phase.

    When the active skills expire, simply wait for them to cooldown to start the skill, and mod rotation once again. 

    Final Thoughts

    The Loaded Sharpshooter is an absolute beast on the battlefield. Its immense damage, incredibly high fire rate, and speedy weapon-switching capabilities make it fun to use for both beginners and experienced players. If you find the Bore Mod clunky or difficult to use, you can skip it in your rotation and instead start from activating the Hunter’s Mark, and you’ll still deal significant damage.

    Remnant 2 Gunslinger & Hunter Build

    This is one of my go-to builds simply because of the burst damage it deals when all mods and skills are active. Seeing those high continuous damage numbers is so satisfying, especially when ripping off a huge chunk of a Boss’s health in a very short period of time. The Loaded Sharpshooter is easy to build, and enjoyable for players of all skill levels.

    Be sure to check out our Beginner Guide and head to our Remnant 2 wiki for the latest info.


    Stay tuned for more Remnant 2 content as we update the other Builds, and be sure to drop by our Twitch Channel if you have questions about the game. If you need something specific, check out our Remnant 2 wiki as well as our Remnant 2 Guides.

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    What’s New in Remnant 2? 12 Things You Must Know! https://fextralife.com/remnant-ii-beginner-guide-whats-new-in-remnant-2/ https://fextralife.com/remnant-ii-beginner-guide-whats-new-in-remnant-2/#respond Tue, 18 Jul 2023 12:01:06 +0000 https://fextralife.com/?p=257889 The post What’s New in Remnant 2? 12 Things You Must Know! appeared first on Fextralife.

    Everything you need to know for Remnant 2 on Difficulty…

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    The post What’s New in Remnant 2? 12 Things You Must Know! appeared first on Fextralife.

    In this Remnant II Beginner Guide, we will be covering the essential things that you need to know before your very first playthrough of the anticipated sequel to Remnant: From the Ashes. We will focus on the things that you should be doing first as a new player in Remnant II, as well as Difficulty Modes, Level Progression, Archetypes, Build Optimization, and more helpful information that you need to know to get up to speed and make out most of your time from your very first moments.


    This is a sponsored post. Please note sponsored posts are only sponsoring coverage, our opinions on the game are our own and not affected by any business relationships with developers or publishers.

    Remnant II Beginner Guide – What’s New in Remnant 2?

    The world of Remnant II is a perilous and complex one thus, getting overwhelmed when starting your playthrough is expected. Its main level progression tends to be convoluted mostly in the early parts of the game. The goal is for you to have a solid foundation and a solid understanding of what you should be doing first as a new player. We will also provide a brief overview of each Class. So you will know which one to choose depending on your playstyle. Later on, we will be covering more detailed Builds so stay tuned for that. But for now if you’re interested in picking up the game, you can use the link here to support the channel!

    Remnant II Beginner Guide
    Best tips for class, builds, armor, weapons, level progression and more in this Remnant 2 Beginner Guide.

    1. Which Difficulty To Choose in Remnant II?

    In Remnant II, players will be given the chance to select the level of difficulty they will tackle which varies from Survivor, Veteran, and Nightmare. Survivor is the easiest difficulty. While Nightmare is the hardest selectable difficulty at the beginning, since Apocalypse is not immediately available.

    Choose your difficulty mode wisely as Remnant II can be unforgiving being a Soulslike

    Remnant II can be unforgiving due to its nature of being a Soulslike game, and if you are new to the franchise and haven’t played the previous title, Survivor difficulty is the way to go since it provides an easier gradient to understand how the game works and learn its mechanics. While for players who are looking for a challenge in general, playing on Veteran is what is recommended. Enemies and Bosses will hit harder compared to the Survivor difficulty, and it provides a balanced and demanding experience. Nightmare is not recommended until you have leveled up and acquired better equipment!

    2. What Mode to Focus First in Remnant II?

    As players progress through the game, game modes will eventually be unlocked, and there are two major modes in Remnant II: Main Campaign and Adventure Mode. I suggest focusing on Main Campaign first, especially for beginners, as it provides clear objectives that are easy to follow.

    Adventure Mode provides quick matches

    Adventure Mode on the other hand is like a “quick match” or arcade mode where players can dive into a specific world and complete its main objectives. This is helpful when hunting for specific loot or aiming to delve into a specific dungeon which we will talk more about later on. It is worth noting that the progress of the Main Campaign and Adventure Mode both have their own independent progress, progress that can be reset in the main hub which is Ward 13, while retaining your overall character progress.

    3. How Does Level Progression Go in Remnant II? 

    Remnant II’s character progression relies a bit on RNG. Instead of creating a massive world and putting in dungeons and areas for players to clear or explore in the order they see fit, progression is randomized so that in every playthrough, different versions of the same world will have different scenarios, enemies, dungeons, and even map layouts. Thus, looking for a specific dungeon to get specific loot may be time-consuming, since you will often need to “reroll” worlds many times to find what you are searching for. If you decide to do so, playing in Adventure Mode is the way to go since you can access different randomized worlds per “reroll” while retaining your Main Campaign progress.

    Reroll worlds in adventure mode to access different randomized worlds

    4. Basic Starting Class Overview in Remnant II

    In Remnant II, players can access four to five classes to start with depending on whether or not you pre-ordered the game. Starting classes are the Hunter, Challenger, Handler, Medic, the Gunslinger. Each class has a specific role in battle, especially when playing with others.

    The Hunter is good at dealing damage from a distance, marking targets, using sniper rifles, regular rifles, and other weapons. The Medic helps the team by giving them helpful boosts like reducing damage and healing them when they’re badly hurt. The Handler is a versatile class that fights alongside a trusted companion, which can provide buffs to the party’s offense and defense. The Challenger specializes in close to mid-range combat with shotguns and similar weapons. It has impressive skills with melee weapons and can absorb damage and protect the party as a tank.

    Hunter deals damage from a distance using sniper rifles and more.

    Lastly is the Gunslinger, which you can play from the beginning of you pre-ordered the game. It is a pure DPS Archetype that deals a hefty amount of damage during enemy encounters, focusing on reloading, quick weapon swaps, and massive critical hits, perfect for DPS-type oriented players. As mentioned, these are just basic overviews of the starting classes, and others can be unlocked by playing the game.

    5. How to get More Archetypes

    Having more Archetypes to experiment with as a starting player is a must, and this is one of the things that I wish I would have known from the start. Players can unlock more Archetypes by getting Engrams scattered around the worlds that they will be exploring. Engrams are special items or crafting materials that need to be crafted by Wallace in Ward 13.  Once crafted, players can change their main Archetype in the Archetype menu or even equip it as a second Archetype.

    Brabus sells the material Rusty Medal used to unlock the Hunter Archetype.

    To be able to equip 2 types of Archetypes is one of the best additions of Remnant II. Mixing and matching Archetype combinations brings value and more gameplay hours on the table, and most of the starting Class Engrams are available in Ward 13. Players can buy the Rusty Medal from Brabus to unlock the Hunter Archetype, The Old Metal from Reggie Malone to unlock the Challenger Archetype, and the Medic Pin from Dr. Norah that unlocks the Medic Archetype.

    6. Don’t Be Afraid To Spend Your Trait Points

    Traits are very useful passive abilities that players can level up and take advantage of. Players will start with four basic Traits at the beginning of their first playthrough which are Vigor, Endurance, Spirit, and Expertise. It is a must to concentrate on these basic Traits at the beginning, when no other Traits are available, since they will make your life much easier while you find new ones.

    Trait Points can be found throughout the worlds.

    Getting new Traits is possible by exploring the available worlds, and you gain Trait Points by finding Tomes of Knowledge along the way. Don’t hesitate to spend these Trait Points on our suggested Traits since you can always reset your Traits anytime by speaking to Wallace in Ward 13 with the use of crafting materials. This allows you to get stronger early on, and then change your build as you find better Traits later in the game.

    7. Check Cass For Easy Crafting Materials

    Cass is one of your main supporting NPCs in the game and she has set up her own shop in Ward 13. Whenever you return to the main hub, be sure to check her out as she offers crafting materials to upgrade your weaponry and even accessories such as Rings. She replenishes her wares after some time and this may help your progress significantly in terms of weapon upgrades rather than relying on random chests or loot when exploring the various worlds of the game. Following this tip will save you time especially when upgrading multiple weapons simultaneously.

    8. Armors Set Changes

    The Armor Set system has been tweaked in Remnant II and Armor no longer provides Set bonuses. Armor Pieces still have stats and overall elemental resistance however, each piece cannot be upgraded. In this manner, players have been given the freedom to customize their looks without worrying about any kind of set bonuses like in the previous title. One determining factor, however, is the total weight of the Armor you’ve equipped, as this affects your rolling capabilities. Armor sets can be acquired when exploring the world or buying the basic sets from Whisper in Ward 13.

    Remnant II Armor Sets no longer have set piece bonuses

    9. Getting More Weapons

    As a new player, experimenting with different kinds of Weapons and Archetypes is going to be a normal thing during your first playthrough. Weapons can be earned by getting special crafting materials that drop from main campaign Bosses. After getting a special crafting material, Ava Mccabe in Ward 13 can craft and turn these into a weapon for you. Or talk to Brabus which sells a handful of standard weapons that synergize well with most of the basic Archetypes available in the early game. Each weapon type has its strengths and weaknesses, and finding the right weapon for your desired build may take time and Brabus’ collection of weapons will give you a head start when grinding in the early game, before you’ve acquired better ones.

    Gain new weapons by crafting them using mats dropped from bosses.

    10. Pay Attention To Your Weapon Upgrades

    Mods in Remnant II are one of the major determining factors that affect character builds, thus understanding the effects of these Mods and what they can bring to the table will yield great results. For example, having a character build that focuses on critical hits and weakness damage, may find the Bore Mod extremely useful. What this Mod does is inflict continuous damage to a target while exposing its weakness for a short period. While the weakness is exposed, players can burst their targets down within seconds or deal a significant amount of damage to bosses. Note that Unique Weapons have fixed Mods, just like the first title, and you cannot change these.

    A new addition to Remnant II, is Mutators. Mutators can further enhance your Weapons as they add more stats or passive abilities, and each weapon has a Mutator slot, including Unique Weapons. You can find more Mutators from Dwell in Ward 13 or by finding secret areas around the game that contain Abberations, and defeating them.

    Mutators can further enhance your weapons

    You can even upgrade Mutators improving their effects, but upgrading these Mutators takes time since it requires rare materials such as Corrupted Lumenite Crystals and Relic Dust. Hence, carefully selecting the correct Mutator for your build and focusing on it will yield better results than trying to upgrade several Mutators at a time. When a mutator reaches its maximum level which is level 10, it will unlock an additional effect, and these are extremely powerful in most cases, so you’ll be wanting to level these up as quickly as you can.

    11. Choose The Right Relic For Your Character

    Players will have a Dragon Heart as their first Relic in Remnant II, and its main purpose is to restore your Health Points in combat when you have taken severe damage. However, as you progress, you will get different types of Relics that provide added abilities such as a temporary boost to defense, or other offensive types of buffs. Finding the right Relic for your build will help tremendously as each of these Relics is tailored to specific jobs. Like the Crystal Heart Relic that regenerates 100% of the user’s health over 10 seconds, while reducing overall movement speed by 50% and reducing damage received by 25%. This fits tanky builds such as the Challenger which fights at close range and does not need to move around a lot.

    The Dragon Heart Relic is first relic you will encounter in Remnant II.

    You will also gain Relic Fragments that can be slotted to your current Relic that further boost your stats. This is just another way in which Remnant II increases character customization, which helps improve build diversity.

    12. Find The Right Build For You

    Lastly, optimizing character builds is one of the core mechanics of Remnant II and finding the right build that will suit your playstyle will take time and is usually a rigorous process. It is ok to use whatever you have in the early game, but once you’ve explored a few worlds and gained more equipment and Traits, you will begin to form the concept of your first Build.

    Once you’ve begun this process, not only will your character perform better in Combat, but you will also have a better experience overall. Better character builds can clear advanced content such as higher difficulties or beat more challenging end game Bosses. A half-baked build will only get you so far since enemies get stronger and tankier as you progress. So carefully inspect and play with your current equipment pool and see what you have and start from there.

    We’ll also have several Build Guides out over the next week or two, so if you’re looking for good Build ideas then keep an eye on the channel, and hopefully one of them strikes your fancy or at least points you in the right direction with your own Build. And if you need further assistance, be sure to check out the Wiki which should be updated very shortly with all the equipment in the game, as well as their locations.

    That goes for our Remnant II Beginner Guide. These tips will equip you and point you in the right direction before starting your first playthrough. If you have questions, let us know in the comments we would like to hear from you.


    If you’re looking for info on weapons, armor, builds, locations and more head to our Remnant 2 wiki for all the latest.

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